What would be the most correct way to "toggle an NPC on/off"?
Specifically I need an NPC to start out invisible, and then at a later point make him appear. I've been looking at the options in Character -> Change rendering (e.g. put the character on a sorting layer that's behind the camera), but I'm not sure how to make the engine remember that, when the scene is reloaded. Also, I'm not sure if there is a better way?
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2D or 3D, and would the character still need to be interactive when hidden?
If not, it's easiest to just re-position him to a Marker out of view with the Object: Teleport Action.
You'll need to attach a Remember Visibility component to save the invisible state, which should be find so long as you don't control their visibility also through animation.
Yes, I am aware of Remember Visibility. Thanks, I'll just use this method then.