I´m making a timed dialogue. I want to launch an action when the dialogue is time is over. The default options are only chose a default option or end the dialogue. Is there an easy way to detect when the dialogue time is out for do that? It would fine for me too if I could launch an action when the dialogue is finished by the timer option.
Using Unity 2019.3.6f1 with AC 1.71.4
Thanks!
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Comments
The "Default" dialogue option needn't be enabled - you can use that to run your "time out" Actions without it being available as a choice for the player to pick themselves.
I didn't realize I could do that. Thank you!