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Are Conversations Broken?

In the latest version of AC, there seems to be something wrong with conversations.

In one of the 2019 AC releases, when I start a conversation and use wait until finish, the action list continues after the conversation is finished. Explain further, after a dialogue option is chosen and I choose 'Stop' in the when finished option, the actionlist continues after the dialogue option has been played.

However in the new version, wait until finish and 'Stop' in the when finished option doesn't seem to work. The conversation exits after a dialogue option has been chosen plays that option and stops everything.

Is that how it's supposed to be?

Comments

  • edited July 2020

    Which version, specifically? v1.71.6 was released yesterday.

    This release addressed an issue with the Conversation action's "Wait until finish?" option. If you're using this version and have an issue, please share a screenshot showing the Actions involved so that I can see the exact situation.

  • The version released yesterday. Im still getting the same issue.

    These are screenshots.

    This is the one from the onstart custscene that plays the conversation

    https://i.imgur.com/9hUxCAq.png

    These are the settings for the conversation option.

    https://i.imgur.com/e7nRxvY.png

    When it finishes the conversation option choice, the cutscene ends and doens't play anything after the conversation action in the Onstart cutscene.

  • My mistake.

    Open up Conversation.cs and replace line 626:

    if (overrideActiveList != null)
    

    with:

    if (overrideActiveList == null)
    
  • Alright, that worked. Thanks.

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