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Timeline camera fade track prevents camera switch

Hello Chris,

I have a weird problem after updating from 1.71.3 to 1.71.5

I am using timeline to switch between basic cameras. here is an example setup:

https://ibb.co/nBS9VD5

when there is no camera fade, the switch happens exactly on the correct spot where main camera track changes

but when there is a camera fade just like the screenshot, the first camera continues throughout the fade out duration and switches when the fadeout is complete.

so at the white selection on the screenshot, it shows the previous camera instead of the defined camera on main camera track.

this wasn't happening on 1.71.3

thanks

Comments

  • By "previous camera", this is the camera that was active before the Timeline actually began? What is the behaviour of placing down another clip in the MainCamera track to force-set that same camera beforehand?

    I'll attempt a recreation.

  • yes. it was the last position of main camera before the timeline
    I also tried with setting the main camera before the fade, it's same result

    now I tried with a completely unrelated camera beforehand and it worked.

    but the thing is I need the main camera at the beginning so the cutscene will play depending on the player's position

  • Hey Chris,

    were you able to recreate?

    Thanks

  • edited June 2020

    Yes. A fix will be included in the upcoming update, but in the meantime go to MainCamera.cs and replace line 1736:

    if (!timelineFadeOverride)
    

    with:

    if (!timelineOverride)
    
  • thanks! that helped

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