EDIT: For some reason my Rewired linking script went missing from this scene after the upgrade. Probably just a strange Unity bug. After re-enabling it, everything is back in perfect working order! Feel free to delete this post!
I just upgraded my Unity 2018.4/Windows 10/Direct Controlled project to latest AC, and now it appears that an Input: Check Button ("InteractionB") is not working anymore. I loop this action back on itself as I wait for the player to press a button (InteractionB) on the start of the game. There are probably many ways to get around this (a hidden button, perhaps), but did something change in 1.71.5? I was at 1.71.2 when this action was working.
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Glad it's solved, but I highly recommend relying on an Active Input instead of a looping ActionList to detect input at a certain time. It's more efficient, and this feature was introduced after the Input: Check Action.