Is there a reason Hotspot Examine Interactions cannot use Action List assets? I have many identical objects in my game, and for their Hotspot's Examine Interaction I was planning on using an Action List asset to display narration text, so that I didn't have to re-write it for every one of the objects individually.
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There's no such restriction - any Hotspot button can run an asset file, just set the Hotspot's Interaction source to Asset File.
That's right, but the problem is that I want the hotspot's use interaction to be In Scene, but the examine interaction to be Asset File. I think the only way around is to either write the descriptions for every hotspot, or use a menu.
The field is per-Hotspot, but you can hook into the OnHotspotInteract custom event to fire off an ActionList asset when one from a list of Hotspots is examine:
Thank you. What I did (before I saw this reply) was just have the examine interaction have a single action: call an action list asset to do the same thing (show narration text). This also avoids having to write the text again.