After updated to AC1.71.0, when the player walk to a Trigger, the player will move 1 small step after the Trigger actionlist finish playing. This didn't happen in the previous version.
My movement method is Direct; no error messages; and the step to recreate is simply walking to the Triggers (Pause Gameplay ones).
It can be solved by setting the scene's GameEngine Direct Movement Responsiveness to 0. But would there be side effects?
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Comments
That was just a test to learn the source of the issue.
Give v1.71.1 a try.
Thanks! It is solved in v1.71.1