Hi, Im making a graphic adventure mixed with visual novel elements. Recently I started to work on the "navigation sistem", which, in short words, is another inventory that stores a certain category of items called "places". But the problem is that when I click on the item representing the next scene, the "use" menu appears behind the picture of the item (the next scene in this case), here's an image showing what I mean.
The black area is the background for the second "inventory" and that bedroom-like image is the item I want to click on, but as you can see the "use" option (the green square to the left corner of the item) appears behind the whole inventory menu. What am I doing wrong? Sorry if I didnt make any sense, I tried to explain it the best i could 😔😔
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Are both of these Menus rendered with AC? This is the case if their Source field is set to Adventure Creator.
If so, render order is based upon their ordering in the Menu Manager - so Menus going down the stack will be drawn last. Just move your Interaction menu to the bottom and it should display above all others. See the "Adventure Creator menus" chapter for a Protip box about this.
If you're using Unity UI for menu rendering, then it's instead dependent on your Canvas's rendering properties.
Sir, you are an angel from the heavens... and sorry for not reading all the manual lol Thank you very muchhhhhhhhh!