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Remember Animated Material

To remember the state of an animated material, which Remember component is required: Remember Material or Remember Animator (or both)?

Comments

  • What state of the material are you specifically trying to save? Likely you'll need neither, but a custom one.

    Remember Animator stores data of an Animator component. Remember Material will only sure which Material is assigned to a Renderer. Properties associated with that Material will be unique to the shader it uses - so isn't something a "generic" Remember component can store.

    A tutorial on writing custom Remember scripts can be found here.

  • No problem, solved.
    Just the offset of a texture (done via animation) is what I was trying to save - but I've realised I can just use separate meshes (using the same material) that are hidden / shown as desired. I'm cycling through different screens on a computer screen, and all the screens are on one texture atlas.

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