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Menu Scaling Problem

edited March 2014 in Engine development
There is a problem with making the menus keeping the same proportions in 16:9 vs 4:3 resolution. Here are screenshots of the menu button from a build of the 2D Demo with 4:3 resolution vs 16:9 resolution:
image image

Not sure if this is a bug or not, but it's a problem for me as my character portraits get the wrong proportions in 4:3 resolutions:
image image

Comments

  • Well, that's rather by design - menu sizes are stored as decimals of the screen dimensions.  You may get stretching, but it ensures your menus always "fit".

    You could always build two menu managers, depending on which aspect ratio you decide upon.
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