Frequently-asked questions

Unity is a popular cross-platform game engine, and is available in both free and paid-for flavours. Adventure Creator is an extension (an "Asset") of Unity, that provides the tools and foundation to produce 2D and 3D adventure games. It is available to purchase on the Unity Asset Store, and from there imported into a Unity project.

A general understanding of Unity's core principles is assumed. It is recommended to at least be familiar with Unity's interface and essentials and animation systems before tackling a project with AC.

AC does, however, provide a number of video tutorials that each gear towards users of different levels of prior Unity experience. The Making a 2D game tutorial is intended for newcomers to Unity, while Recreating Unity's adventure game assumes experience with working in 3D in Unity.


AC is available for Unity Free, Plus and Pro, from version 5.3.4 through to 2018.2.

Out of the box, Adventure Creator can build games for the PC, Mac, WebGL, iOS and Android platforms. It is not officially compatible with Windows Phone, Windows Store, or consoles. The ability to build to additional platforms can be added unofficially, however, by implementing a new save format and/or save location. For more details, see the "Custom save formats and handling" chapter of the provided Manual.

Licenses to download and make use of Adventure Creator cost $70 + VAT. One license is required per seat - see the Asset Store Provider Agreement. Updates are free.

Note: Customers prior to 1st August 2016 are exempt from the one-license-per-seat rule.


AC is designed with traditional adventure games in mind - from 2D classics (Secret Of Monkey Island, Kings Quest series), 2.5D hybrids (Grim Fandango, The Longest Journey), through to 3D cinematic experiences (Telltale's The Walking Dead). Such games are typically non-combatative, and place an emphasis on puzzle solving, storytelling, and character interaction.

On its own, AC provides systems for player movement, dialogue, inventory, cutscenes, logic handling, localisation, UI, saving/loading and more. For a full guide to AC's feature set, see the Manual.


AC is not designed for survival or combat games, or those with non-traditional elements e.g. platform mechanics. Such gameplay can be added on separately via another asset or system, however, provided the integration is robust. For more details, see the "Integrating new code" chapter of the Manual.

If you're developing a traditional adventure game in the vein of titles listed above, it's entirely possible to do so without coding. Custom scripting is generally necessary when adding non-traditional mechanics e.g. minigames, survival mechanics and combat.

It's certainly recommended to rely on the provided visual scripting system, but this can be extended through custom Actions or even replaced entirely. Individual systems (e.g. cursor, UI) can be disabled at any time, and custom events can be written to hook into commonly-performed tasks.

Not officially, but many developers have had success with using AC in conjunction with VR. Some coding to make things behave exactly as intended should generally be expected, however. AC provides a VR-ready camera variant, and a number of sample scripts to demonstrate how to implement e.g. a world-space cursor are included. For more information, see the "Working with VR" chapter of the Manual.

The demo assets are for educational purposes only, and cannot be used in a distributed game, commercial or otherwise. The licenses for any restricted assets are included in the source files.

Adventure Creator is developed by animation director and game developer Chris Burton. His personal website is iceboxstudios.co.uk.


Adventure Creator and this website are copyright Chris Burton, ICEBOX Studios

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