Here you go!
https://prnt.sc/XbP-n5iw0Hh2
I've since removed the local Event System object and it still playing up. Loops fine in editor, but not in build.
Here you go @ChrisIceBox
Unity: 2021.3.15f1
AC: 1.77.3
Here's a link to some images of the first playthough (seems fine) and the second (reads fine, but the errors and lack of gameplay tell me different).
I seem to get similar errors on the first…
@ChrisIceBox You've solved the issue; my hierarchy was all over the place - now I've rearranged based on your recommendations it is working perfectly. Thanks a bunch.
Thanks, Chris - I'll have access to the scene this weekend, so I'll share some screenshots you've requested then. Even though my scenes are quite janky and convoluted (my own fault), I'm loving AC so far!
Thanks for the swift reply! Much appreciated.
It is the same when I move the Main Camera out of the Prefab.
Here is a before and after view: https://1drv.ms/i/s!Ao0wpnUazsOah7d-uAJv6MXduB2MPA?e=c1XCto
Update: I've found that player switching works well, however I am not sure how to change the input settings of individual characters with AC - as Unity’s input settings seem to be project-wide. Instead I'll try the movement settings option.
Thanks Snan. Do you think I could take it from full gamepad controls to only using say, one of the joysticks? Or would I have to disable ALL inputs i.e. 'disable' or 'none' that you mentioned.