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Enabling/Disabling/Changing Input for Game Mid-Scene

Hi all,

I'm currently developing a racing game. In one scene, the player can drive the car - but then this is suddenly taken away as the vehicle starts to force the player's movement in another direction. However, the player can still look around. I want to give the player autonomy, then take it away from them. It is important for the narrative.

How possible would this be? Could I change input mid-game using AC?

Thanks,
Ryan

Comments

  • edited June 2023

    Thanks Snan. Do you think I could take it from full gamepad controls to only using say, one of the joysticks? Or would I have to disable ALL inputs i.e. 'disable' or 'none' that you mentioned.

  • Thanks so much Snan; really helpful advice. I massively appreciate you taking the time. I'll update in this thread if I pull it off.

  • edited June 2023
    Update: I've found that player switching works well, however I am not sure how to change the input settings of individual characters with AC - as Unity’s input settings seem to be project-wide. Instead I'll try the movement settings option.
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