Ah no worries!
Is there any kind of workaround I could do for now?
I'm in a bit of a tight place of incorporating beta feedback so I can have something by EOM, so I was just curious to know if there's a way I could have this functionality! :)
@ChrisIceBox Tried out these recommendations but it didn't seem to change anything unfortunately -- looks like it is referencing the object via Constant ID as well -- is there anything else I can look into?
I'm still not getting any warning / erro…
When running the examine interaction directly, is it possible to set the parameters as well?
I have "Set Interaction Parameter" components on the object the script is attached to, and I'm hoping that they get set first. It looks like they…
Also on a sidenote -- it looks like the Info_Added actionlist (renamed from Objective_Added) is having another issue (I'm trying to play an animation on a UI element, but it looks like it never plays).
I tried to set the animation as the default l…
@ChrisIceBox It's not disappearing, but rather it's asking me to wait until the menu appears.
So the "running in background" isn't working as expected (from the original post). I want the "objectives updated" menu to overlay th…
**tried it out again -- it seems like the action I thought was running was not (the player facing the hotspot of interest), so it looks like that is not an issue / the flow there is correct
However, my player does stop moving which is strange, desp…
Also -- in case it may help with context, this is in the same repository link as the other issues I mentioned (you can download the latest from github).
This is also in the "Instructions" scene of my game at the beginning. More specifical…
@ChrisIceBox
Ah -- if it's not too much trouble, would you mind taking a look at my repository? This would be the latest one up on GitHub (updated today) -- the same link I referenced in my other issues.
So for context, I went ahead and added this…
For context -- there's a menu that I want to display for a few seconds, and then have it disappear. This is running in an actionlist.
However, this should not prevent the player from gameplay, nor should it prevent other menus that are checked as &…
Ok I think I see what the issue is -- basically ever since I had "right-click to deselect active item" checked, the puzzles pieces are still "selected" when they are exchanged.
I still want the right-click to deselect active ite…
@ChrisIceBox Ah it wasn't being dragged and dropped before -- it was just being clicked. Basically, it was using the follow cursor method instead of being dragged and dropped:
Just pulling from my original post here:
"where the user explicitl…