Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.Soundtrack.QueuedSoundtrack Member List

This is the complete list of members for AC.Soundtrack.QueuedSoundtrack, including all inherited members.

doResume (defined in AC.Soundtrack.QueuedSoundtrack)AC.Soundtrack.QueuedSoundtrack
fadeTime (defined in AC.Soundtrack.QueuedSoundtrack)AC.Soundtrack.QueuedSoundtrack
isCrossfade (defined in AC.Soundtrack.QueuedSoundtrack)AC.Soundtrack.QueuedSoundtrack
loopingOverlapTime (defined in AC.Soundtrack.QueuedSoundtrack)AC.Soundtrack.QueuedSoundtrack
newTimeSamples (defined in AC.Soundtrack.QueuedSoundtrack)AC.Soundtrack.QueuedSoundtrack
QueuedSoundtrack(int _trackID, bool _trackLoop, float _fadeTime=0f, bool _isCrossfade=false, bool _doResume=false, int _newTimeSamples=0, float _loopingOverlapTime=0f) (defined in AC.Soundtrack.QueuedSoundtrack)AC.Soundtrack.QueuedSoundtrack
QueuedSoundtrack(QueuedSoundtrack _queuedSoundtrack) (defined in AC.Soundtrack.QueuedSoundtrack)AC.Soundtrack.QueuedSoundtrack
trackID (defined in AC.Soundtrack.QueuedSoundtrack)AC.Soundtrack.QueuedSoundtrack
trackLoop (defined in AC.Soundtrack.QueuedSoundtrack)AC.Soundtrack.QueuedSoundtrack