Adventure Creator
1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
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This is the complete list of members for AC.Soundtrack.QueuedSoundtrack, including all inherited members.
doResume (defined in AC.Soundtrack.QueuedSoundtrack) | AC.Soundtrack.QueuedSoundtrack | |
fadeTime (defined in AC.Soundtrack.QueuedSoundtrack) | AC.Soundtrack.QueuedSoundtrack | |
isCrossfade (defined in AC.Soundtrack.QueuedSoundtrack) | AC.Soundtrack.QueuedSoundtrack | |
loopingOverlapTime (defined in AC.Soundtrack.QueuedSoundtrack) | AC.Soundtrack.QueuedSoundtrack | |
newTimeSamples (defined in AC.Soundtrack.QueuedSoundtrack) | AC.Soundtrack.QueuedSoundtrack | |
QueuedSoundtrack(int _trackID, bool _trackLoop, float _fadeTime=0f, bool _isCrossfade=false, bool _doResume=false, int _newTimeSamples=0, float _loopingOverlapTime=0f) (defined in AC.Soundtrack.QueuedSoundtrack) | AC.Soundtrack.QueuedSoundtrack | |
QueuedSoundtrack(QueuedSoundtrack _queuedSoundtrack) (defined in AC.Soundtrack.QueuedSoundtrack) | AC.Soundtrack.QueuedSoundtrack | |
trackID (defined in AC.Soundtrack.QueuedSoundtrack) | AC.Soundtrack.QueuedSoundtrack | |
trackLoop (defined in AC.Soundtrack.QueuedSoundtrack) | AC.Soundtrack.QueuedSoundtrack |