Adventure Creator  1.72.0
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2019
AC.RememberTransform Member List

This is the complete list of members for AC.RememberTransform, including all inherited members.

ArrayToString< T >(T[] _list) (defined in AC.ConstantID)AC.ConstantIDprotected
AssignInitialValue(bool forcePrefab=false)AC.ConstantID
autoManualAC.ConstantID
constantIDAC.ConstantID
FindGlobalReferences(MenuCommand command) (defined in AC.ConstantID)AC.ConstantIDstatic
FindLocalReferences(MenuCommand command) (defined in AC.ConstantID)AC.ConstantIDstatic
GameIsPlaying() (defined in AC.ConstantID)AC.ConstantIDprotected
GetComponent(int constantIDValue)AC.ConstantIDstatic
GetComponent(int constantIDValue, Scene scene, bool sceneOnlyPrioritises=false)AC.ConstantIDstatic
GetComponent< T >(int constantIDValue)AC.ConstantIDstatic
GetComponent< T >(int constantIDValue, Scene scene, bool sceneOnlyPrioritises=false)AC.ConstantIDstatic
GetComponents< T >(int constantIDValue)AC.ConstantIDstatic
GetComponents< T >(int constantIDValue, Scene scene)AC.ConstantIDstatic
GetComponents< T >(Scene scene)AC.ConstantIDstatic
linkedPrefabIDAC.RememberTransform
LoadData(string stringData)AC.ConstantIDvirtual
LoadTransformData(TransformData data)AC.RememberTransform
OnSpawn()AC.RememberTransform
retainInPrefabAC.ConstantID
SaveData()AC.ConstantIDvirtual
saveParentAC.RememberTransform
SavePreventedAC.RememberTransform
saveScenePresenceAC.RememberTransform
SaveTransformData()AC.RememberTransform
SetNewID_Prefab()AC.ConstantID
StringToBoolArray(string _string) (defined in AC.ConstantID)AC.ConstantIDprotected
StringToFloatArray(string _string) (defined in AC.ConstantID)AC.ConstantIDprotected
StringToIntArray(string _string) (defined in AC.ConstantID)AC.ConstantIDprotected
StringToStringArray(string _string) (defined in AC.ConstantID)AC.ConstantIDprotected
transformSpaceAC.RememberTransform
Update() (defined in AC.ConstantID)AC.ConstantIDprotected