Adventure Creator
1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
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This is the complete list of members for AC.PlayerStart, including all inherited members.
Awake() (defined in AC.Marker) | AC.Marker | protected |
cameraOnStart | AC.PlayerStart | |
chooseSceneBy | AC.PlayerStart | |
DrawGizmos() (defined in AC.PlayerStart) | AC.PlayerStart | virtual |
fadeInOnStart | AC.PlayerStart | |
fadeSpeed | AC.PlayerStart | |
ForwardAngle | AC.Marker | |
ForwardDirection | AC.Marker | |
limitByActive | AC.PlayerStart | |
limitByPlayer | AC.PlayerStart | |
MatchesPreviousScene(int _playerID) (defined in AC.PlayerStart) | AC.PlayerStart | |
OnDrawGizmos() (defined in AC.Marker) | AC.Marker | protected |
OnDrawGizmosSelected() (defined in AC.Marker) | AC.Marker | protected |
PlacePlayerAt() | AC.PlayerStart | |
playerIDs | AC.PlayerStart | |
playerOb (defined in AC.PlayerStart) | AC.PlayerStart | protected |
Position | AC.Marker | |
previousScene | AC.PlayerStart | |
previousSceneName | AC.PlayerStart | |
Rotation | AC.Marker | |
SetCameraOnStart() | AC.PlayerStart | |
Transform | AC.Marker |