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Adventure Creator 1.84.3
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2024
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This is the complete list of members for AC.PlayerStart, including all inherited members.
| Awake() (defined in AC.Marker) | AC.Marker | protected |
| cameraOnStart | AC.PlayerStart | |
| chooseSceneBy | AC.PlayerStart | |
| DrawGizmos() (defined in AC.PlayerStart) | AC.PlayerStart | virtual |
| fadeInOnStart | AC.PlayerStart | |
| fadeSpeed | AC.PlayerStart | |
| ForwardAngle | AC.Marker | |
| ForwardDirection | AC.Marker | |
| limitByActive | AC.PlayerStart | |
| limitByPlayer | AC.PlayerStart | |
| MatchesPreviousScene(int _playerID, bool canAcceptEmpty=false) (defined in AC.PlayerStart) | AC.PlayerStart | |
| OnDrawGizmos() (defined in AC.Marker) | AC.Marker | protected |
| OnDrawGizmosSelected() (defined in AC.Marker) | AC.Marker | protected |
| PlacePlayerAt() | AC.PlayerStart | |
| playerIDs | AC.PlayerStart | |
| playerOb (defined in AC.PlayerStart) | AC.PlayerStart | protected |
| Position | AC.Marker | |
| previousScene | AC.PlayerStart | |
| previousSceneName | AC.PlayerStart | |
| Rotation | AC.Marker | |
| SetCameraOnStart() | AC.PlayerStart | |
| Transform | AC.Marker |