Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.NavigationEngine_meshCollider Member List

This is the complete list of members for AC.NavigationEngine_meshCollider, including all inherited members.

CreateVertexArray(Vector3 targetPos) (defined in AC.NavigationEngine_meshCollider)AC.NavigationEngine_meshColliderprotected
DrawGizmos(GameObject navMeshOb)AC.NavigationEnginevirtual
FindComplexPath(Vector3 originPos, Vector3 targetPos, bool ignoreOthers) (defined in AC.NavigationEngine_meshCollider)AC.NavigationEngine_meshColliderprotected
GetLineBreak(Vector3 startPos, Vector3 endPos) (defined in AC.NavigationEngine_meshCollider)AC.NavigationEngine_meshColliderprotected
GetNearestToMesh(Vector3 point) (defined in AC.NavigationEngine_meshCollider)AC.NavigationEngine_meshColliderprotected
GetPathLength(List< Vector3 > _pointsList, Vector3 candidatePoint, Vector3 endPos) (defined in AC.NavigationEngine_meshCollider)AC.NavigationEngine_meshColliderprotected
GetPointNear(Vector3 point, float minDistance, float maxDistance)AC.NavigationEngine_meshCollidervirtual
GetPointsArray(Vector3 originPos, Vector3 targetPos, AC.Char _char=null)AC.NavigationEngine_meshCollidervirtual
AC::NavigationEngine.GetPointsArray(Vector3 startPosition, Vector3[] targetPositions, AC.Char _char=null)AC.NavigationEngine
GetPrefabName()AC.NavigationEngine_meshCollidervirtual
is2DAC.NavigationEngine
IsLineClear(Vector3 startPos, Vector3 endPos, bool ignoreOthers) (defined in AC.NavigationEngine_meshCollider)AC.NavigationEngine_meshColliderprotected
IsVertexImperfect(Vector3 vertex, Vector3[] blackList) (defined in AC.NavigationEngine_meshCollider)AC.NavigationEngine_meshColliderprotected
NavigationMeshGUI(NavigationMesh _target)AC.NavigationEnginevirtual
OnReset(NavigationMesh navMesh)AC.NavigationEngine_meshCollidervirtual
pathFailed (defined in AC.NavigationEngine_meshCollider)AC.NavigationEngine_meshColliderprotected
RequiresNavMeshGameObject (defined in AC.NavigationEngine_meshCollider)AC.NavigationEngine_meshCollider
ResetHoles(NavigationMesh navMesh)AC.NavigationEngine_meshCollidervirtual
SceneSettingsGUI()AC.NavigationEngine_meshCollidervirtual
TurnOn(NavigationMesh navMesh)AC.NavigationEngine_meshCollidervirtual
vertexData (defined in AC.NavigationEngine)AC.NavigationEngineprotected