| CreateVertexArray(Vector3 targetPos) (defined in AC.NavigationEngine_meshCollider) | AC.NavigationEngine_meshCollider | protected |
| DrawGizmos(GameObject navMeshOb) | AC.NavigationEngine | virtual |
| FindComplexPath(Vector3 originPos, Vector3 targetPos, bool ignoreOthers) (defined in AC.NavigationEngine_meshCollider) | AC.NavigationEngine_meshCollider | protected |
| GetLineBreak(Vector3 startPos, Vector3 endPos) (defined in AC.NavigationEngine_meshCollider) | AC.NavigationEngine_meshCollider | protected |
| GetNearestToMesh(Vector3 point) (defined in AC.NavigationEngine_meshCollider) | AC.NavigationEngine_meshCollider | protected |
| GetPathLength(List< Vector3 > _pointsList, Vector3 candidatePoint, Vector3 endPos) (defined in AC.NavigationEngine_meshCollider) | AC.NavigationEngine_meshCollider | protected |
| GetPointNear(Vector3 point, float minDistance, float maxDistance) | AC.NavigationEngine_meshCollider | virtual |
| GetPointsArray(Vector3 originPos, Vector3 targetPos, AC.Char _char=null) | AC.NavigationEngine_meshCollider | virtual |
| AC::NavigationEngine.GetPointsArray(Vector3 startPosition, Vector3[] targetPositions, AC.Char _char=null) | AC.NavigationEngine | |
| GetPrefabName() | AC.NavigationEngine_meshCollider | virtual |
| is2D | AC.NavigationEngine | |
| IsLineClear(Vector3 startPos, Vector3 endPos, bool ignoreOthers) (defined in AC.NavigationEngine_meshCollider) | AC.NavigationEngine_meshCollider | protected |
| IsVertexImperfect(Vector3 vertex, Vector3[] blackList) (defined in AC.NavigationEngine_meshCollider) | AC.NavigationEngine_meshCollider | protected |
| NavigationMeshGUI(NavigationMesh _target) | AC.NavigationEngine | virtual |
| OnReset(NavigationMesh navMesh) | AC.NavigationEngine_meshCollider | virtual |
| pathFailed (defined in AC.NavigationEngine_meshCollider) | AC.NavigationEngine_meshCollider | protected |
| RequiresNavMeshGameObject (defined in AC.NavigationEngine_meshCollider) | AC.NavigationEngine_meshCollider | |
| ResetHoles(NavigationMesh navMesh) | AC.NavigationEngine_meshCollider | virtual |
| SceneSettingsGUI() | AC.NavigationEngine_meshCollider | virtual |
| TurnOn(NavigationMesh navMesh) | AC.NavigationEngine_meshCollider | virtual |
| vertexData (defined in AC.NavigationEngine) | AC.NavigationEngine | protected |