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Adventure Creator 1.84.3
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2024
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This is the complete list of members for AC.MenuActionList, including all inherited members.
| actionListType | AC.ActionListAsset | |
| actions | AC.ActionListAsset | |
| AfterDownloading() | AC.ActionListAsset | |
| AssignParameterValues(List< ActionParameter > newParameters) | AC.ActionListAsset | |
| canRunMultipleInstances | AC.ActionListAsset | |
| canSurviveSceneChanges | AC.ActionListAsset | |
| ConvertToActionListAsset(MenuCommand command) (defined in AC.ActionListAsset) | AC.ActionListAsset | static |
| ConvertToCutscene(MenuCommand command) (defined in AC.ActionListAsset) | AC.ActionListAsset | static |
| CopyFromActionList(ActionList actionList) (defined in AC.ActionListAsset) | AC.ActionListAsset | |
| CreateFromActions(string fileName, string filePath, List< Action > _actions, ActionListType actionListType=ActionListType.PauseGameplay) (defined in AC.ActionListAsset) | AC.ActionListAsset | static |
| CreateNewParameter() (defined in AC.ActionListAsset) | AC.ActionListAsset | |
| DefaultParameters | AC.ActionListAsset | |
| FindGlobalReferences(MenuCommand command) (defined in AC.ActionListAsset) | AC.ActionListAsset | static |
| GetNumDocumentReferences(int documentID) (defined in AC.ActionListAsset) | AC.ActionListAsset | |
| GetNumItemReferences(int itemID) (defined in AC.ActionListAsset) | AC.ActionListAsset | |
| GetNumMenuReferences(string menuName, string elementName="") (defined in AC.ActionListAsset) | AC.ActionListAsset | |
| GetNumObjectiveReferences(int objectiveID) (defined in AC.ActionListAsset) | AC.ActionListAsset | |
| GetNumVariableReferences(VariableLocation variableLocation, int variableID, Variables _variables=null, int _variablesConstantID=0) (defined in AC.ActionListAsset) | AC.ActionListAsset | |
| GetParameter(int _ID) | AC.ActionListAsset | |
| GetParameter(string label) (defined in AC.ActionListAsset) | AC.ActionListAsset | |
| GetParameters() | AC.ActionListAsset | |
| GetRuntimeInstances() | AC.ActionListAsset | |
| groups (defined in AC.ActionListAsset) | AC.ActionListAsset | |
| Interact() | AC.ActionListAsset | |
| Interact(List< ActionParameter > newParameters) | AC.ActionListAsset | |
| Interact(int parameterID, int parameterValue) | AC.ActionListAsset | |
| IsSkippable() | AC.ActionListAsset | |
| isSkippable | AC.ActionListAsset | |
| KillAllInstances() | AC.ActionListAsset | |
| NumParameters | AC.ActionListAsset | |
| revertToDefaultParametersAfterRunning | AC.ActionListAsset | |
| RunFromIndex(int index) | AC.ActionListAsset | |
| SyncAssetObjects(ActionListAsset actionListAsset) (defined in AC.ActionListAsset) | AC.ActionListAsset | static |
| tagID | AC.ActionListAsset | |
| unfreezePauseMenus | AC.ActionListAsset | |
| UpdateDocumentReferences(int oldDocumentID, int newDocumentID) (defined in AC.ActionListAsset) | AC.ActionListAsset | |
| UpdateItemReferences(int oldItemID, int newItemID) (defined in AC.ActionListAsset) | AC.ActionListAsset | |
| UpdateObjectiveReferences(int oldObjectiveID, int newObjectiveID) (defined in AC.ActionListAsset) | AC.ActionListAsset | |
| UpdateVariableReferences(VariableLocation variableLocation, int oldVariableID, int newVariableID, Variables _variables=null, int _variablesConstantID=0) (defined in AC.ActionListAsset) | AC.ActionListAsset | |
| useParameters | AC.ActionListAsset |