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Adventure Creator 1.84.3
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2024
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This is the complete list of members for AC.MainCamera, including all inherited members.
| _attachedCamera (defined in AC.MainCamera) | AC.MainCamera | protected |
| _audioListener (defined in AC.MainCamera) | AC.MainCamera | protected |
| _LateUpdate() | AC.MainCamera | |
| actualFadeTexture (defined in AC.MainCamera) | AC.MainCamera | protected |
| AllowProjectionShifting(Camera _camera) (defined in AC.MainCamera) | AC.MainCamera | static |
| alpha (defined in AC.MainCamera) | AC.MainCamera | protected |
| ApplyCameraData(_Camera _camera1, _Camera _camera2, float camera2Weight, MoveMethod _moveMethod=MoveMethod.Linear, AnimationCurve _timeCurve=null) (defined in AC.MainCamera) | AC.MainCamera | protected |
| ApplyCameraData(GameCameraData cameraData1, GameCameraData cameraData2, float camera2Weight, MoveMethod _moveMethod=MoveMethod.Linear, AnimationCurve _timeCurve=null) (defined in AC.MainCamera) | AC.MainCamera | protected |
| ApplyCameraData(GameCameraData cameraData) (defined in AC.MainCamera) | AC.MainCamera | protected |
| aspectRatioOffsetCorrection (defined in AC.MainCamera) | AC.MainCamera | protected |
| aspectRatioScaleCorrection (defined in AC.MainCamera) | AC.MainCamera | protected |
| AssignFadeTexture() (defined in AC.MainCamera) | AC.MainCamera | protected |
| attachedCamera | AC.MainCamera | |
| AudioListener (defined in AC.MainCamera) | AC.MainCamera | protected |
| borderCam (defined in AC.MainCamera) | AC.MainCamera | protected |
| borderOrientation (defined in AC.MainCamera) | AC.MainCamera | protected |
| borderRect1 (defined in AC.MainCamera) | AC.MainCamera | protected |
| borderRect2 (defined in AC.MainCamera) | AC.MainCamera | protected |
| borderWidth (defined in AC.MainCamera) | AC.MainCamera | protected |
| CalculatePlayableScreenArea() (defined in AC.MainCamera) | AC.MainCamera | protected |
| CalculateUnityUIAspectRatioCorrection() (defined in AC.MainCamera) | AC.MainCamera | protected |
| Camera | AC.MainCamera | |
| cameraFadePauseBehaviour (defined in AC.MainCamera) | AC.MainCamera | protected |
| CheckGameStateNextFrame() (defined in AC.MainCamera) | AC.MainCamera | protected |
| ConvertRelativeScreenSpaceToUI(Vector2 point) | AC.MainCamera | static |
| ConvertToMenuSpace(Vector2 point) | AC.MainCamera | static |
| CorrectScreenPositionForUnityUI(Vector2 screenPosition) | AC.MainCamera | |
| CreateBorderCamera() (defined in AC.MainCamera) | AC.MainCamera | protected |
| Crossfade(float _transitionDuration, _Camera _linkedCamera, AnimationCurve _fadeCurve) | AC.MainCamera | |
| crossfadeTexture (defined in AC.MainCamera) | AC.MainCamera | protected |
| CurrentFrameCameraData | AC.MainCamera | |
| currentFrameCameraData (defined in AC.MainCamera) | AC.MainCamera | protected |
| Disable() | AC.MainCamera | |
| DrawBorders() | AC.MainCamera | |
| DrawCameraFade() | AC.MainCamera | |
| drawDepth (defined in AC.MainCamera) | AC.MainCamera | protected |
| DrawStatus() | AC.MainCamera | |
| Enable() | AC.MainCamera | |
| fadeCurve (defined in AC.MainCamera) | AC.MainCamera | protected |
| fadeDuration (defined in AC.MainCamera) | AC.MainCamera | protected |
| FadeIn(float _fadeDuration, bool forceCompleteTransition=true, CameraFadePauseBehaviour _cameraFadePauseBehaviour=CameraFadePauseBehaviour.Cancel, AnimationCurve _fadeCurve=null) | AC.MainCamera | virtual |
| FadeOut(float _fadeDuration, Texture2D tempTex, bool forceCompleteTransition=true, CameraFadePauseBehaviour _cameraFadePauseBehaviour=CameraFadePauseBehaviour.Cancel, AnimationCurve _fadeCurve=null) | AC.MainCamera | |
| FadeOut(float _fadeDuration, bool forceCompleteTransition=true, CameraFadePauseBehaviour _cameraFadePauseBehaviour=CameraFadePauseBehaviour.Cancel, AnimationCurve _fadeCurve=null) | AC.MainCamera | virtual |
| fadeTexture (defined in AC.MainCamera) | AC.MainCamera | protected |
| fadeTimer (defined in AC.MainCamera) | AC.MainCamera | protected |
| fadeType (defined in AC.MainCamera) | AC.MainCamera | protected |
| focalDistance (defined in AC.MainCamera) | AC.MainCamera | protected |
| ForceOverlayForFrames(int numFrames) | AC.MainCamera | |
| forwardDirection | AC.MainCamera | |
| ForwardVector() | AC.MainCamera | static |
| GetFadeAlpha() | AC.MainCamera | |
| GetFadeTexture() | AC.MainCamera | |
| GetFocalDistance() | AC.MainCamera | |
| GetLastGameplayCamera() | AC.MainCamera | |
| GetMainGameViewOffset() | AC.MainCamera | |
| GetPerspectiveOffset() | AC.MainCamera | |
| GetPlayableScreenArea(bool relativeToScreenSize, bool invertY=false) | AC.MainCamera | |
| GetSplitScreenRect(bool isMainCamera) | AC.MainCamera | |
| GetTransitionFromCamera() | AC.MainCamera | |
| GetWindowViewportDifference() | AC.MainCamera | |
| isCrossfading (defined in AC.MainCamera) | AC.MainCamera | protected |
| IsEnabled() | AC.MainCamera | |
| isFading() | AC.MainCamera | virtual |
| IsInTransition() | AC.MainCamera | |
| IsOrthographic() | AC.MainCamera | |
| IsPointInCamera(Vector2 point) | AC.MainCamera | |
| IsShaking() | AC.MainCamera | |
| IsShowingForcedOverlay() | AC.MainCamera | |
| isSplitScreen (defined in AC.MainCamera) | AC.MainCamera | protected |
| isTopLeftSplit (defined in AC.MainCamera) | AC.MainCamera | protected |
| lastNavCamera | AC.MainCamera | |
| lastNavCamera2 (defined in AC.MainCamera) | AC.MainCamera | protected |
| LimitMenuToAspect(Rect rect) | AC.MainCamera | |
| LimitToAspect(Vector2 position) | AC.MainCamera | |
| LimitVector(Vector2 point, float xBorder, float yBorder) (defined in AC.MainCamera) | AC.MainCamera | protected |
| LoadData(PlayerData playerData, bool snapCamera=true) | AC.MainCamera | |
| MainCameraMode enum name (defined in AC.MainCamera) | AC.MainCamera | protected |
| mainCameraMode (defined in AC.MainCamera) | AC.MainCamera | protected |
| midBorderRect (defined in AC.MainCamera) | AC.MainCamera | protected |
| moveMethod (defined in AC.MainCamera) | AC.MainCamera | protected |
| oldCameraData (defined in AC.MainCamera) | AC.MainCamera | protected |
| OnAfterChangeScene(LoadingGame loadingGame) (defined in AC.MainCamera) | AC.MainCamera | protectedvirtual |
| OnDestroy() (defined in AC.MainCamera) | AC.MainCamera | protectedvirtual |
| OnEnterGameState(GameState gameState) (defined in AC.MainCamera) | AC.MainCamera | protected |
| OnInitGameEngine(bool hideWhileLoading=true) (defined in AC.MainCamera) | AC.MainCamera | |
| OnInitialiseScene() | AC.MainCamera | virtual |
| overlayFrames (defined in AC.MainCamera) | AC.MainCamera | protected |
| ownCamera (defined in AC.MainCamera) | AC.MainCamera | protected |
| perspectiveOffset (defined in AC.MainCamera) | AC.MainCamera | protected |
| PlayableScreenDiagonalLength | AC.MainCamera | |
| playableScreenDiagonalLength (defined in AC.MainCamera) | AC.MainCamera | protected |
| playableScreenRect (defined in AC.MainCamera) | AC.MainCamera | protected |
| playableScreenRectInverted (defined in AC.MainCamera) | AC.MainCamera | protected |
| playableScreenRectRelative (defined in AC.MainCamera) | AC.MainCamera | protected |
| playableScreenRectRelativeInverted (defined in AC.MainCamera) | AC.MainCamera | protected |
| PositionRelativeToCamera(Vector3 _position) | AC.MainCamera | |
| PrepareForBackground() | AC.MainCamera | virtual |
| previousAttachedCamera (defined in AC.MainCamera) | AC.MainCamera | protected |
| RecalculateRects() (defined in AC.MainCamera) | AC.MainCamera | |
| ReleaseFadeTexture() (defined in AC.MainCamera) | AC.MainCamera | protected |
| ReleaseTimelineFadeOverride() (defined in AC.MainCamera) | AC.MainCamera | |
| ReleaseTimelineOverride() | AC.MainCamera | |
| RemoveBackground() (defined in AC.MainCamera) | AC.MainCamera | protectedvirtual |
| RemoveSplitScreen() | AC.MainCamera | |
| renderBorders | AC.MainCamera | protected |
| renderFading | AC.MainCamera | protected |
| ResetMoving() | AC.MainCamera | |
| ResetProjection() | AC.MainCamera | |
| retainPreviousSpeed (defined in AC.MainCamera) | AC.MainCamera | protected |
| RightVector() | AC.MainCamera | static |
| safeScreenRectInverted (defined in AC.MainCamera) | AC.MainCamera | protected |
| SaveData(PlayerData playerData) | AC.MainCamera | |
| SetAspectRatio() (defined in AC.MainCamera) | AC.MainCamera | protected |
| SetAudioState(bool state) | AC.MainCamera | |
| SetBoxOverlay(_Camera underlayCamera, _Camera overlayCamera, Rect _overlayRect, bool useRectCentre=true) | AC.MainCamera | |
| SetCameraRect() | AC.MainCamera | |
| SetCameraTag(string _tag) | AC.MainCamera | |
| SetDefaultFadeTexture(Texture2D _fadeTexture) | AC.MainCamera | |
| SetFadeTexture(Texture2D tex) | AC.MainCamera | |
| SetFirstPerson() | AC.MainCamera | |
| SetGameCamera(_Camera newCamera, float transitionTime=0f, MoveMethod _moveMethod=MoveMethod.Linear, AnimationCurve _animationCurve=null, bool _retainPreviousSpeed=false, bool snapCamera=true) | AC.MainCamera | |
| SetMidBorder() (defined in AC.MainCamera) | AC.MainCamera | protected |
| SetSplitScreen(_Camera _camera1, _Camera _camera2, CameraSplitOrientation _splitOrientation, bool _isTopLeft, float _splitAmountMain, float _splitAmountOther) | AC.MainCamera | |
| SetTimelineFadeOverride(Texture2D _timelineFadeTexture, float _timelineFadeWeight) (defined in AC.MainCamera) | AC.MainCamera | |
| SetTimelineOverride(_Camera cam1, _Camera cam2, float cam2Weight, float _shakeIntensity=0f) | AC.MainCamera | |
| Shake(float _shakeIntensity, float _duration, CameraShakeEffect _shakeEffect, AnimationCurve _shakeCurve=null) | AC.MainCamera | |
| shakeCurve (defined in AC.MainCamera) | AC.MainCamera | protected |
| shakeDuration (defined in AC.MainCamera) | AC.MainCamera | protected |
| shakeEffect (defined in AC.MainCamera) | AC.MainCamera | protected |
| shakeIntensity (defined in AC.MainCamera) | AC.MainCamera | protected |
| shakePosition (defined in AC.MainCamera) | AC.MainCamera | protected |
| shakeRotation (defined in AC.MainCamera) | AC.MainCamera | protected |
| shakeStartIntensity (defined in AC.MainCamera) | AC.MainCamera | protected |
| shakeStartTime (defined in AC.MainCamera) | AC.MainCamera | protected |
| ShowGUI() (defined in AC.MainCamera) | AC.MainCamera | |
| SmoothChange(float _transitionDuration, MoveMethod method, AnimationCurve _timeCurve=null) (defined in AC.MainCamera) | AC.MainCamera | protected |
| SnapToAttached() | AC.MainCamera | |
| splitAmountMain (defined in AC.MainCamera) | AC.MainCamera | protected |
| splitAmountOther (defined in AC.MainCamera) | AC.MainCamera | protected |
| splitCamera (defined in AC.MainCamera) | AC.MainCamera | protected |
| splitOrientation (defined in AC.MainCamera) | AC.MainCamera | protected |
| StartCrossfade(object[] parms) (defined in AC.MainCamera) | AC.MainCamera | protected |
| StartSplitScreen(float _splitAmountMain, float _splitAmountOther) | AC.MainCamera | |
| StopCrossfade() | AC.MainCamera | |
| StopShaking() | AC.MainCamera | |
| SwapSplitScreenMainCamera() (defined in AC.MainCamera) | AC.MainCamera | |
| TakeOverlayScreenshot() | AC.MainCamera | |
| tempFadeTexture (defined in AC.MainCamera) | AC.MainCamera | protected |
| timeCurve (defined in AC.MainCamera) | AC.MainCamera | protected |
| timelineFadeOverride (defined in AC.MainCamera) | AC.MainCamera | protected |
| timelineFadeTexture (defined in AC.MainCamera) | AC.MainCamera | protected |
| timelineFadeWeight (defined in AC.MainCamera) | AC.MainCamera | protected |
| timelineOverride (defined in AC.MainCamera) | AC.MainCamera | protected |
| Transform | AC.MainCamera | |
| transitionDuration (defined in AC.MainCamera) | AC.MainCamera | protected |
| transitionFromCamera (defined in AC.MainCamera) | AC.MainCamera | protected |
| transitionTimer (defined in AC.MainCamera) | AC.MainCamera | protected |
| UpdateCameraFade() (defined in AC.MainCamera) | AC.MainCamera | protected |
| UpdateCameraTransition() (defined in AC.MainCamera) | AC.MainCamera | protected |
| UpdateLastGameplayCamera() (defined in AC.MainCamera) | AC.MainCamera | protected |