Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.MainCamera Member List

This is the complete list of members for AC.MainCamera, including all inherited members.

_attachedCamera (defined in AC.MainCamera)AC.MainCameraprotected
_audioListener (defined in AC.MainCamera)AC.MainCameraprotected
_LateUpdate()AC.MainCamera
actualFadeTexture (defined in AC.MainCamera)AC.MainCameraprotected
AllowProjectionShifting(Camera _camera) (defined in AC.MainCamera)AC.MainCamerastatic
alpha (defined in AC.MainCamera)AC.MainCameraprotected
ApplyCameraData(_Camera _camera1, _Camera _camera2, float camera2Weight, MoveMethod _moveMethod=MoveMethod.Linear, AnimationCurve _timeCurve=null) (defined in AC.MainCamera)AC.MainCameraprotected
ApplyCameraData(GameCameraData cameraData1, GameCameraData cameraData2, float camera2Weight, MoveMethod _moveMethod=MoveMethod.Linear, AnimationCurve _timeCurve=null) (defined in AC.MainCamera)AC.MainCameraprotected
ApplyCameraData(GameCameraData cameraData) (defined in AC.MainCamera)AC.MainCameraprotected
aspectRatioOffsetCorrection (defined in AC.MainCamera)AC.MainCameraprotected
aspectRatioScaleCorrection (defined in AC.MainCamera)AC.MainCameraprotected
AssignFadeTexture() (defined in AC.MainCamera)AC.MainCameraprotected
attachedCameraAC.MainCamera
AudioListener (defined in AC.MainCamera)AC.MainCameraprotected
borderCam (defined in AC.MainCamera)AC.MainCameraprotected
borderOrientation (defined in AC.MainCamera)AC.MainCameraprotected
borderRect1 (defined in AC.MainCamera)AC.MainCameraprotected
borderRect2 (defined in AC.MainCamera)AC.MainCameraprotected
borderWidth (defined in AC.MainCamera)AC.MainCameraprotected
CalculatePlayableScreenArea() (defined in AC.MainCamera)AC.MainCameraprotected
CalculateUnityUIAspectRatioCorrection() (defined in AC.MainCamera)AC.MainCameraprotected
CameraAC.MainCamera
cameraFadePauseBehaviour (defined in AC.MainCamera)AC.MainCameraprotected
CheckGameStateNextFrame() (defined in AC.MainCamera)AC.MainCameraprotected
ConvertRelativeScreenSpaceToUI(Vector2 point)AC.MainCamerastatic
ConvertToMenuSpace(Vector2 point)AC.MainCamerastatic
CorrectScreenPositionForUnityUI(Vector2 screenPosition)AC.MainCamera
CreateBorderCamera() (defined in AC.MainCamera)AC.MainCameraprotected
Crossfade(float _transitionDuration, _Camera _linkedCamera, AnimationCurve _fadeCurve)AC.MainCamera
crossfadeTexture (defined in AC.MainCamera)AC.MainCameraprotected
CurrentFrameCameraDataAC.MainCamera
currentFrameCameraData (defined in AC.MainCamera)AC.MainCameraprotected
Disable()AC.MainCamera
DrawBorders()AC.MainCamera
DrawCameraFade()AC.MainCamera
drawDepth (defined in AC.MainCamera)AC.MainCameraprotected
DrawStatus()AC.MainCamera
Enable()AC.MainCamera
fadeCurve (defined in AC.MainCamera)AC.MainCameraprotected
fadeDuration (defined in AC.MainCamera)AC.MainCameraprotected
FadeIn(float _fadeDuration, bool forceCompleteTransition=true, CameraFadePauseBehaviour _cameraFadePauseBehaviour=CameraFadePauseBehaviour.Cancel, AnimationCurve _fadeCurve=null)AC.MainCameravirtual
FadeOut(float _fadeDuration, Texture2D tempTex, bool forceCompleteTransition=true, CameraFadePauseBehaviour _cameraFadePauseBehaviour=CameraFadePauseBehaviour.Cancel, AnimationCurve _fadeCurve=null)AC.MainCamera
FadeOut(float _fadeDuration, bool forceCompleteTransition=true, CameraFadePauseBehaviour _cameraFadePauseBehaviour=CameraFadePauseBehaviour.Cancel, AnimationCurve _fadeCurve=null)AC.MainCameravirtual
fadeTexture (defined in AC.MainCamera)AC.MainCameraprotected
fadeType (defined in AC.MainCamera)AC.MainCameraprotected
focalDistance (defined in AC.MainCamera)AC.MainCameraprotected
ForceOverlayForFrames(int numFrames)AC.MainCamera
forwardDirectionAC.MainCamera
ForwardVector()AC.MainCamerastatic
GetFadeAlpha()AC.MainCamera
GetFadeTexture()AC.MainCamera
GetFocalDistance()AC.MainCamera
GetLastGameplayCamera()AC.MainCamera
GetMainGameViewOffset()AC.MainCamera
GetPerspectiveOffset()AC.MainCamera
GetPlayableScreenArea(bool relativeToScreenSize, bool invertY=false)AC.MainCamera
GetSplitScreenRect(bool isMainCamera)AC.MainCamera
GetTransitionFromCamera()AC.MainCamera
GetWindowViewportDifference()AC.MainCamera
isCrossfading (defined in AC.MainCamera)AC.MainCameraprotected
IsEnabled()AC.MainCamera
isFading()AC.MainCameravirtual
IsInTransition()AC.MainCamera
IsOrthographic()AC.MainCamera
IsPointInCamera(Vector2 point)AC.MainCamera
IsShaking()AC.MainCamera
IsShowingForcedOverlay()AC.MainCamera
isSplitScreen (defined in AC.MainCamera)AC.MainCameraprotected
isTopLeftSplit (defined in AC.MainCamera)AC.MainCameraprotected
lastNavCameraAC.MainCamera
lastNavCamera2 (defined in AC.MainCamera)AC.MainCameraprotected
LimitMenuToAspect(Rect rect)AC.MainCamera
LimitToAspect(Vector2 position)AC.MainCamera
LimitVector(Vector2 point, float xBorder, float yBorder) (defined in AC.MainCamera)AC.MainCameraprotected
LoadData(PlayerData playerData, bool snapCamera=true)AC.MainCamera
MainCameraMode enum name (defined in AC.MainCamera)AC.MainCameraprotected
mainCameraMode (defined in AC.MainCamera)AC.MainCameraprotected
midBorderRect (defined in AC.MainCamera)AC.MainCameraprotected
moveMethod (defined in AC.MainCamera)AC.MainCameraprotected
oldCameraData (defined in AC.MainCamera)AC.MainCameraprotected
OnAfterChangeScene(LoadingGame loadingGame) (defined in AC.MainCamera)AC.MainCameraprotectedvirtual
OnDestroy() (defined in AC.MainCamera)AC.MainCameraprotectedvirtual
OnEnterGameState(GameState gameState) (defined in AC.MainCamera)AC.MainCameraprotected
OnInitGameEngine(bool hideWhileLoading=true) (defined in AC.MainCamera)AC.MainCamera
OnInitialiseScene()AC.MainCameravirtual
overlayFrames (defined in AC.MainCamera)AC.MainCameraprotected
ownCamera (defined in AC.MainCamera)AC.MainCameraprotected
perspectiveOffset (defined in AC.MainCamera)AC.MainCameraprotected
playableScreenDiagonalLength (defined in AC.MainCamera)AC.MainCameraprotected
PlayableScreenDiagonalLengthAC.MainCamera
playableScreenRect (defined in AC.MainCamera)AC.MainCameraprotected
playableScreenRectInverted (defined in AC.MainCamera)AC.MainCameraprotected
playableScreenRectRelative (defined in AC.MainCamera)AC.MainCameraprotected
playableScreenRectRelativeInverted (defined in AC.MainCamera)AC.MainCameraprotected
PositionRelativeToCamera(Vector3 _position)AC.MainCamera
PrepareForBackground()AC.MainCameravirtual
previousAttachedCamera (defined in AC.MainCamera)AC.MainCameraprotected
RecalculateRects() (defined in AC.MainCamera)AC.MainCamera
ReleaseFadeTexture() (defined in AC.MainCamera)AC.MainCameraprotected
ReleaseTimelineFadeOverride() (defined in AC.MainCamera)AC.MainCamera
ReleaseTimelineOverride()AC.MainCamera
RemoveBackground() (defined in AC.MainCamera)AC.MainCameraprotectedvirtual
RemoveSplitScreen()AC.MainCamera
renderBordersAC.MainCameraprotected
renderFadingAC.MainCameraprotected
ResetMoving()AC.MainCamera
ResetProjection()AC.MainCamera
retainPreviousSpeed (defined in AC.MainCamera)AC.MainCameraprotected
RightVector()AC.MainCamerastatic
safeScreenRectInverted (defined in AC.MainCamera)AC.MainCameraprotected
SaveData(PlayerData playerData)AC.MainCamera
SetAspectRatio() (defined in AC.MainCamera)AC.MainCameraprotected
SetAudioState(bool state)AC.MainCamera
SetBoxOverlay(_Camera underlayCamera, _Camera overlayCamera, Rect _overlayRect, bool useRectCentre=true)AC.MainCamera
SetCameraRect()AC.MainCamera
SetCameraTag(string _tag)AC.MainCamera
SetDefaultFadeTexture(Texture2D _fadeTexture)AC.MainCamera
SetFadeTexture(Texture2D tex)AC.MainCamera
SetFirstPerson()AC.MainCamera
SetGameCamera(_Camera newCamera, float transitionTime=0f, MoveMethod _moveMethod=MoveMethod.Linear, AnimationCurve _animationCurve=null, bool _retainPreviousSpeed=false, bool snapCamera=true)AC.MainCamera
SetMidBorder() (defined in AC.MainCamera)AC.MainCameraprotected
SetSplitScreen(_Camera _camera1, _Camera _camera2, CameraSplitOrientation _splitOrientation, bool _isTopLeft, float _splitAmountMain, float _splitAmountOther)AC.MainCamera
SetTimelineFadeOverride(Texture2D _timelineFadeTexture, float _timelineFadeWeight) (defined in AC.MainCamera)AC.MainCamera
SetTimelineOverride(_Camera cam1, _Camera cam2, float cam2Weight, float _shakeIntensity=0f)AC.MainCamera
Shake(float _shakeIntensity, float _duration, CameraShakeEffect _shakeEffect, AnimationCurve _shakeCurve=null)AC.MainCamera
shakeCurve (defined in AC.MainCamera)AC.MainCameraprotected
shakeDuration (defined in AC.MainCamera)AC.MainCameraprotected
shakeEffect (defined in AC.MainCamera)AC.MainCameraprotected
shakeIntensity (defined in AC.MainCamera)AC.MainCameraprotected
shakePosition (defined in AC.MainCamera)AC.MainCameraprotected
shakeRotation (defined in AC.MainCamera)AC.MainCameraprotected
shakeStartIntensity (defined in AC.MainCamera)AC.MainCameraprotected
shakeStartTime (defined in AC.MainCamera)AC.MainCameraprotected
ShowGUI() (defined in AC.MainCamera)AC.MainCamera
SmoothChange(float _transitionDuration, MoveMethod method, AnimationCurve _timeCurve=null) (defined in AC.MainCamera)AC.MainCameraprotected
SnapToAttached()AC.MainCamera
splitAmountMain (defined in AC.MainCamera)AC.MainCameraprotected
splitAmountOther (defined in AC.MainCamera)AC.MainCameraprotected
splitCamera (defined in AC.MainCamera)AC.MainCameraprotected
splitOrientation (defined in AC.MainCamera)AC.MainCameraprotected
StartCrossfade(object[] parms) (defined in AC.MainCamera)AC.MainCameraprotected
StartSplitScreen(float _splitAmountMain, float _splitAmountOther)AC.MainCamera
StopCrossfade()AC.MainCamera
StopShaking()AC.MainCamera
SwapSplitScreenMainCamera() (defined in AC.MainCamera)AC.MainCamera
TakeOverlayScreenshot()AC.MainCamera
tempFadeTexture (defined in AC.MainCamera)AC.MainCameraprotected
timeCurve (defined in AC.MainCamera)AC.MainCameraprotected
timelineFadeOverride (defined in AC.MainCamera)AC.MainCameraprotected
timelineFadeTexture (defined in AC.MainCamera)AC.MainCameraprotected
timelineFadeWeight (defined in AC.MainCamera)AC.MainCameraprotected
timelineOverride (defined in AC.MainCamera)AC.MainCameraprotected
TransformAC.MainCamera
transitionDuration (defined in AC.MainCamera)AC.MainCameraprotected
transitionFromCamera (defined in AC.MainCamera)AC.MainCameraprotected
UpdateCameraFade() (defined in AC.MainCamera)AC.MainCameraprotected
UpdateCameraTransition() (defined in AC.MainCamera)AC.MainCameraprotected
UpdateLastGameplayCamera() (defined in AC.MainCamera)AC.MainCameraprotected