Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.FirstPersonCamera Member List

This is the complete list of members for AC.FirstPersonCamera, including all inherited members.

_camera (defined in AC._Camera)AC._Cameraprotected
_Update()AC._Cameravirtual
_UpdateFPCamera()AC.FirstPersonCamera
actualTilt (defined in AC.FirstPersonCamera)AC.FirstPersonCameraprotected
allowMouseWheelZoomingAC.FirstPersonCamera
ApplyTilt() (defined in AC.FirstPersonCamera)AC.FirstPersonCameraprotected
Awake() (defined in AC.FirstPersonCamera)AC.FirstPersonCameraprotectedvirtual
bobbingAmountAC.FirstPersonCamera
bobTimer (defined in AC.FirstPersonCamera)AC.FirstPersonCameraprotected
builtInSpeedFactorAC.FirstPersonCamera
CameraAC._Camera
CameraTransformAC._Camera
ConstrainAxis(float desired, Vector2 range, bool isAngle=false) (defined in AC._Camera)AC._Cameraprotected
CreateRotationOffset()AC._Cameravirtual
CursorOffsetForcesTranslationAC._Camera
deltaHeight (defined in AC.FirstPersonCamera)AC.FirstPersonCameraprotected
focalDistanceAC._Camera
ForwardVector() (defined in AC._Camera)AC._Cameraprotected
GetHeadBobSpeed()AC.FirstPersonCamera
GetPerspectiveOffset()AC._Cameravirtual
GetTargetTilt()AC.FirstPersonCamera
GetTilt()AC.FirstPersonCamera
headBobAC.FirstPersonCamera
headBobLerpSpeedAC.FirstPersonCamera
headBobMethodAC.FirstPersonCamera
headBobSpeedParameterAC.FirstPersonCamera
headBobSpeedSideParameterAC.FirstPersonCamera
height (defined in AC.FirstPersonCamera)AC.FirstPersonCameraprotected
IncreasePitch(float increase)AC.FirstPersonCamera
inputMovement (defined in AC._Camera)AC._Cameraprotected
is2D (defined in AC._Camera)AC._Cameraprotected
Is2D()AC._Cameravirtual
IsActive()AC._Camera
isDragControlledAC._Camera
isFor2DAC._Camera
IsTilting()AC.FirstPersonCamera
MakeActive()AC._Camera
maximumZoomAC.FirstPersonCamera
maxYAC.FirstPersonCamera
minimumZoomAC.FirstPersonCamera
minYAC.FirstPersonCamera
MoveCameraInstant()AC._Cameravirtual
OnDisable() (defined in AC.FirstPersonCamera)AC.FirstPersonCameraprotectedvirtual
OnEnable() (defined in AC.FirstPersonCamera)AC.FirstPersonCameraprotectedvirtual
player (defined in AC.FirstPersonCamera)AC.FirstPersonCameraprotected
PositionRelativeToCamera(Vector3 _position) (defined in AC._Camera)AC._Cameraprotected
RemoveSplitScreen()AC._Camera
ResetTarget()AC.FirstPersonCameravirtual
RightVector() (defined in AC._Camera)AC._Cameraprotected
sensitivityAC.FirstPersonCamera
SetPitch(float angle, bool isInstant=true)AC.FirstPersonCamera
SetSplitScreen()AC._Camera
Start() (defined in AC._Camera)AC._Cameraprotectedvirtual
SwitchTarget(Transform _target)AC._Cameravirtual
targetAC._Camera
TargetAC._Camera
targetChar (defined in AC._Camera)AC._Cameraprotected
TargetForward (defined in AC._Camera)AC._Cameraprotected
targetIsPlayerAC._Camera
targetTilt (defined in AC.FirstPersonCamera)AC.FirstPersonCameraprotected
tiltLerp (defined in AC.FirstPersonCamera)AC.FirstPersonCameraprotected
TransformAC._Camera
TransparencySortModeAC._Camera