Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.DragTrack_Straight Member List

This is the complete list of members for AC.DragTrack_Straight, including all inherited members.

actionListSourceAC.DragTrack
allTrackSnapDataAC.DragTrack
ApplyAutoForce(float _position, float _speed, Moveable_Drag draggable, bool ignoreMaxSpeed)AC.DragTrack_Straightvirtual
ApplyDragForce(Vector3 force, Moveable_Drag draggable)AC.DragTrack_Straightvirtual
AssignColliders(Moveable_Drag draggable) (defined in AC.DragTrack_Straight)AC.DragTrack_Straightprotectedvirtual
colliderMaterialAC.DragTrack
Connect(Moveable_Drag draggable)AC.DragTrack_Straightvirtual
discSizeAC.DragTrack
DoConnectionCheck(Moveable_Drag draggable) (defined in AC.DragTrack)AC.DragTrackprotected
DoRegionAudioCheck(Moveable_Drag draggable) (defined in AC.DragTrack)AC.DragTrackprotected
DoSnapCheck(Moveable_Drag draggable) (defined in AC.DragTrack)AC.DragTrackprotected
doSnappingAC.DragTrack
dragMovementCalculationAC.DragTrack
dragMustScrewAC.DragTrack_Straight
generateCollidersAC.DragTrack_Straight
GetDecimalAlong(Moveable_Drag draggable)AC.DragTrack_Straightvirtual
GetForceDotProduct(Vector3 force, Moveable_Drag draggable) (defined in AC.DragTrack_Straight)AC.DragTrack_Straightvirtual
GetForceToPosition(Moveable_Drag draggable, float targetProportionAlong)AC.DragTrack_Straightvirtual
GetGizmoPosition(float proportionAlong)AC.DragTrack_Straightvirtual
GetMinDistanceToScreenPoint(Vector2 point, Moveable_Drag drag)AC.DragTrack
GetMoveSoundIntensity(float deltaTrackPosition) (defined in AC.DragTrack_Straight)AC.DragTrack_Straightvirtual
GetRegionPositionAlong(int regionID)AC.DragTrack
GetScreenPointProportionAlong(Vector2 point, Vector3 grabRelativePosition, Moveable_Drag drag)AC.DragTrack_Straightvirtual
GetSnapData(int regionID)AC.DragTrack
handleColourAC.DragTrack
IconIsStationary()AC.DragTrack_Straightvirtual
IsWithinTrackRegion(float trackValue, int regionID)AC.DragTrack
LimitCollisions(Moveable_Drag draggable) (defined in AC.DragTrack)AC.DragTrackprotected
LoopsAC.DragTrack
maxDistanceAC.DragTrack_Straight
OnDisconnect(Moveable_Drag draggable)AC.DragTrack
OnLetGo(Moveable_Drag draggable)AC.DragTrack
onlySnapOnPlayerReleaseAC.DragTrack
preventEndToEndJumpingAC.DragTrack
RotatePointAroundPivot(Vector3 point, Vector3 pivot, Quaternion rotation) (defined in AC.DragTrack)AC.DragTrackprotected
rotationTypeAC.DragTrack_Straight
screwThreadAC.DragTrack_Straight
SetPositionAlong(float proportionAlong, Moveable_Drag draggable)AC.DragTrack_Straightvirtual
SetRotation(Moveable_Drag draggable, float proportionAlong) (defined in AC.DragTrack_Straight)AC.DragTrack_Straightprotected
snapSpeedAC.DragTrack
SnapToNearest(Moveable_Drag draggable) (defined in AC.DragTrack)AC.DragTrackprotected
SnapToTrack(Moveable_Drag draggable, bool onStart)AC.DragTrack_Straightvirtual
TransformAC.DragTrack
TypeSupportsSnapConnections()AC.DragTrack_Straightvirtual
UpdateDraggable(Moveable_Drag draggable)AC.DragTrack_Straightvirtual
UsesEndColliders (defined in AC.DragTrack_Straight)AC.DragTrack_Straight