|
Adventure Creator 1.85.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2025
|
This is the complete list of members for AC.DragTrack_Hinge, including all inherited members.
| actionListSource | AC.DragTrack | |
| alignDragToFront | AC.DragTrack_Hinge | |
| allTrackSnapData | AC.DragTrack | |
| ApplyAutoForce(float _position, float _speed, Moveable_Drag draggable, bool ignoreMaxSpeed) | AC.DragTrack_Hinge | virtual |
| ApplyDragForce(Vector3 force, Moveable_Drag draggable) | AC.DragTrack_Hinge | virtual |
| AssignColliders(Moveable_Drag draggable) (defined in AC.DragTrack) | AC.DragTrack | protectedvirtual |
| colliderMaterial | AC.DragTrack | |
| Connect(Moveable_Drag draggable) | AC.DragTrack_Hinge | virtual |
| discSize | AC.DragTrack | |
| DoConnectionCheck(Moveable_Drag draggable) (defined in AC.DragTrack) | AC.DragTrack | protected |
| doLoop | AC.DragTrack_Hinge | |
| DoRegionAudioCheck(Moveable_Drag draggable) (defined in AC.DragTrack) | AC.DragTrack | protected |
| DoSnapCheck(Moveable_Drag draggable) (defined in AC.DragTrack) | AC.DragTrack | protected |
| doSnapping | AC.DragTrack | |
| dragMovementCalculation | AC.DragTrack | |
| GetAxisOffset(Vector3 grabPosition) (defined in AC.DragTrack_Hinge) | AC.DragTrack_Hinge | protected |
| GetDecimalAlong(Moveable_Drag draggable) | AC.DragTrack_Hinge | virtual |
| GetForceDotProduct(Vector3 force, Moveable_Drag draggable) (defined in AC.DragTrack_Hinge) | AC.DragTrack_Hinge | virtual |
| GetForceToPosition(Moveable_Drag draggable, float targetProportionAlong) | AC.DragTrack_Hinge | virtual |
| GetGizmoPosition(float proportionAlong) | AC.DragTrack_Hinge | virtual |
| GetMinDistanceToScreenPoint(Vector2 point, Moveable_Drag drag) | AC.DragTrack | |
| GetMoveSoundIntensity(float deltaTrackPosition) (defined in AC.DragTrack_Hinge) | AC.DragTrack_Hinge | virtual |
| GetRegionPositionAlong(int regionID) | AC.DragTrack | |
| GetScreenPointProportionAlong(Vector2 point, Vector3 grabRelativePosition, Moveable_Drag drag) | AC.DragTrack_Hinge | virtual |
| GetSnapData(int regionID) | AC.DragTrack | |
| handleColour | AC.DragTrack | |
| IconIsStationary() | AC.DragTrack | virtual |
| IsWithinTrackRegion(float trackValue, int regionID) | AC.DragTrack | |
| LimitCollisions(Moveable_Drag draggable) (defined in AC.DragTrack) | AC.DragTrack | protected |
| limitRevolutions | AC.DragTrack_Hinge | |
| Loops (defined in AC.DragTrack_Hinge) | AC.DragTrack_Hinge | |
| MaxAngle (defined in AC.DragTrack_Hinge) | AC.DragTrack_Hinge | |
| maxAngle | AC.DragTrack_Hinge | |
| maxRevolutions | AC.DragTrack_Hinge | |
| OnDisconnect(Moveable_Drag draggable) | AC.DragTrack | |
| OnLetGo(Moveable_Drag draggable) | AC.DragTrack | |
| onlySnapOnPlayerRelease | AC.DragTrack | |
| preventEndToEndJumping | AC.DragTrack | |
| radius | AC.DragTrack_Hinge | |
| RotatePointAroundPivot(Vector3 point, Vector3 pivot, Quaternion rotation) (defined in AC.DragTrack) | AC.DragTrack | protected |
| SetPositionAlong(float proportionAlong, Moveable_Drag draggable) | AC.DragTrack_Hinge | virtual |
| snapSpeed | AC.DragTrack | |
| SnapToNearest(Moveable_Drag draggable) (defined in AC.DragTrack) | AC.DragTrack | protected |
| SnapToTrack(Moveable_Drag draggable, bool onStart) | AC.DragTrack_Hinge | virtual |
| Transform | AC.DragTrack | |
| TypeSupportsSnapConnections() | AC.DragTrack | virtual |
| UpdateDraggable(Moveable_Drag draggable) | AC.DragTrack_Hinge | virtual |
| UsesEndColliders | AC.DragTrack |