Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.DragTrack_Hinge Member List

This is the complete list of members for AC.DragTrack_Hinge, including all inherited members.

actionListSourceAC.DragTrack
alignDragToFrontAC.DragTrack_Hinge
allTrackSnapDataAC.DragTrack
ApplyAutoForce(float _position, float _speed, Moveable_Drag draggable, bool ignoreMaxSpeed)AC.DragTrack_Hingevirtual
ApplyDragForce(Vector3 force, Moveable_Drag draggable)AC.DragTrack_Hingevirtual
AssignColliders(Moveable_Drag draggable) (defined in AC.DragTrack)AC.DragTrackprotectedvirtual
colliderMaterialAC.DragTrack
Connect(Moveable_Drag draggable)AC.DragTrack_Hingevirtual
discSizeAC.DragTrack
DoConnectionCheck(Moveable_Drag draggable) (defined in AC.DragTrack)AC.DragTrackprotected
doLoopAC.DragTrack_Hinge
DoRegionAudioCheck(Moveable_Drag draggable) (defined in AC.DragTrack)AC.DragTrackprotected
DoSnapCheck(Moveable_Drag draggable) (defined in AC.DragTrack)AC.DragTrackprotected
doSnappingAC.DragTrack
dragMovementCalculationAC.DragTrack
GetAxisOffset(Vector3 grabPosition) (defined in AC.DragTrack_Hinge)AC.DragTrack_Hingeprotected
GetDecimalAlong(Moveable_Drag draggable)AC.DragTrack_Hingevirtual
GetForceDotProduct(Vector3 force, Moveable_Drag draggable) (defined in AC.DragTrack_Hinge)AC.DragTrack_Hingevirtual
GetForceToPosition(Moveable_Drag draggable, float targetProportionAlong)AC.DragTrack_Hingevirtual
GetGizmoPosition(float proportionAlong)AC.DragTrack_Hingevirtual
GetMinDistanceToScreenPoint(Vector2 point, Moveable_Drag drag)AC.DragTrack
GetMoveSoundIntensity(float deltaTrackPosition) (defined in AC.DragTrack_Hinge)AC.DragTrack_Hingevirtual
GetRegionPositionAlong(int regionID)AC.DragTrack
GetScreenPointProportionAlong(Vector2 point, Vector3 grabRelativePosition, Moveable_Drag drag)AC.DragTrack_Hingevirtual
GetSnapData(int regionID)AC.DragTrack
handleColourAC.DragTrack
IconIsStationary()AC.DragTrackvirtual
IsWithinTrackRegion(float trackValue, int regionID)AC.DragTrack
LimitCollisions(Moveable_Drag draggable) (defined in AC.DragTrack)AC.DragTrackprotected
limitRevolutionsAC.DragTrack_Hinge
Loops (defined in AC.DragTrack_Hinge)AC.DragTrack_Hinge
MaxAngle (defined in AC.DragTrack_Hinge)AC.DragTrack_Hinge
maxAngleAC.DragTrack_Hinge
maxRevolutionsAC.DragTrack_Hinge
OnDisconnect(Moveable_Drag draggable)AC.DragTrack
OnLetGo(Moveable_Drag draggable)AC.DragTrack
onlySnapOnPlayerReleaseAC.DragTrack
preventEndToEndJumpingAC.DragTrack
radiusAC.DragTrack_Hinge
RotatePointAroundPivot(Vector3 point, Vector3 pivot, Quaternion rotation) (defined in AC.DragTrack)AC.DragTrackprotected
SetPositionAlong(float proportionAlong, Moveable_Drag draggable)AC.DragTrack_Hingevirtual
snapSpeedAC.DragTrack
SnapToNearest(Moveable_Drag draggable) (defined in AC.DragTrack)AC.DragTrackprotected
SnapToTrack(Moveable_Drag draggable, bool onStart)AC.DragTrack_Hingevirtual
TransformAC.DragTrack
TypeSupportsSnapConnections()AC.DragTrackvirtual
UpdateDraggable(Moveable_Drag draggable)AC.DragTrack_Hingevirtual
UsesEndCollidersAC.DragTrack