Adventure Creator
1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
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This is the complete list of members for AC.DragTrack_Curved, including all inherited members.
actionListSource | AC.DragTrack | |
allTrackSnapData | AC.DragTrack | |
ApplyAutoForce(float _position, float _speed, Moveable_Drag draggable, bool ignoreMaxSpeed) | AC.DragTrack_Curved | virtual |
ApplyDragForce(Vector3 force, Moveable_Drag draggable) | AC.DragTrack_Curved | virtual |
AssignColliders(Moveable_Drag draggable) (defined in AC.DragTrack_Curved) | AC.DragTrack_Curved | protectedvirtual |
colliderMaterial | AC.DragTrack | |
Connect(Moveable_Drag draggable) | AC.DragTrack_Curved | virtual |
discSize | AC.DragTrack | |
DoConnectionCheck(Moveable_Drag draggable) (defined in AC.DragTrack) | AC.DragTrack | protected |
doLoop | AC.DragTrack_Curved | |
DoRegionAudioCheck(Moveable_Drag draggable) (defined in AC.DragTrack) | AC.DragTrack | protected |
DoSnapCheck(Moveable_Drag draggable) (defined in AC.DragTrack) | AC.DragTrack | protected |
doSnapping | AC.DragTrack | |
dragMovementCalculation | AC.DragTrack | |
generateColliders | AC.DragTrack_Curved | |
GetDecimalAlong(Moveable_Drag draggable) | AC.DragTrack_Curved | virtual |
GetForceDotProduct(Vector3 force, Moveable_Drag draggable) (defined in AC.DragTrack_Curved) | AC.DragTrack_Curved | virtual |
GetForceToPosition(Moveable_Drag draggable, float targetProportionAlong) | AC.DragTrack_Curved | virtual |
GetGizmoPosition(float proportionAlong) | AC.DragTrack_Curved | virtual |
GetMinDistanceToScreenPoint(Vector2 point, Moveable_Drag drag) | AC.DragTrack | |
GetMoveSoundIntensity(float deltaTrackPosition) (defined in AC.DragTrack_Curved) | AC.DragTrack_Curved | virtual |
GetRegionPositionAlong(int regionID) | AC.DragTrack | |
GetScreenPointProportionAlong(Vector2 point, Vector3 grabRelativePosition, Moveable_Drag drag) | AC.DragTrack_Curved | virtual |
GetSnapData(int regionID) | AC.DragTrack | |
handleColour | AC.DragTrack | |
IconIsStationary() | AC.DragTrack | virtual |
IsWithinTrackRegion(float trackValue, int regionID) | AC.DragTrack | |
LimitCollisions(Moveable_Drag draggable) (defined in AC.DragTrack) | AC.DragTrack | protected |
Loops (defined in AC.DragTrack_Curved) | AC.DragTrack_Curved | |
maxAngle | AC.DragTrack_Curved | |
MaxAngle (defined in AC.DragTrack_Curved) | AC.DragTrack_Curved | |
OnDisconnect(Moveable_Drag draggable) | AC.DragTrack | |
OnLetGo(Moveable_Drag draggable) | AC.DragTrack | |
onlySnapOnPlayerRelease | AC.DragTrack | |
preventEndToEndJumping | AC.DragTrack | |
radius | AC.DragTrack_Curved | |
RotatePointAroundPivot(Vector3 point, Vector3 pivot, Quaternion rotation) (defined in AC.DragTrack) | AC.DragTrack | protected |
SetPositionAlong(float proportionAlong, Moveable_Drag draggable) | AC.DragTrack_Curved | virtual |
snapSpeed | AC.DragTrack | |
SnapToNearest(Moveable_Drag draggable) (defined in AC.DragTrack) | AC.DragTrack | protected |
SnapToTrack(Moveable_Drag draggable, bool onStart) | AC.DragTrack_Curved | virtual |
startPosition (defined in AC.DragTrack_Curved) | AC.DragTrack_Curved | protected |
Transform | AC.DragTrack | |
TypeSupportsSnapConnections() | AC.DragTrack_Curved | virtual |
UpdateColliders(float trackValue, Moveable_Drag draggable) (defined in AC.DragTrack_Curved) | AC.DragTrack_Curved | protected |
UpdateDraggable(Moveable_Drag draggable) | AC.DragTrack_Curved | virtual |
UsesEndColliders (defined in AC.DragTrack_Curved) | AC.DragTrack_Curved |