Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.DragTrack_Curved Member List

This is the complete list of members for AC.DragTrack_Curved, including all inherited members.

actionListSourceAC.DragTrack
allTrackSnapDataAC.DragTrack
ApplyAutoForce(float _position, float _speed, Moveable_Drag draggable, bool ignoreMaxSpeed)AC.DragTrack_Curvedvirtual
ApplyDragForce(Vector3 force, Moveable_Drag draggable)AC.DragTrack_Curvedvirtual
AssignColliders(Moveable_Drag draggable) (defined in AC.DragTrack_Curved)AC.DragTrack_Curvedprotectedvirtual
colliderMaterialAC.DragTrack
Connect(Moveable_Drag draggable)AC.DragTrack_Curvedvirtual
discSizeAC.DragTrack
DoConnectionCheck(Moveable_Drag draggable) (defined in AC.DragTrack)AC.DragTrackprotected
doLoopAC.DragTrack_Curved
DoRegionAudioCheck(Moveable_Drag draggable) (defined in AC.DragTrack)AC.DragTrackprotected
DoSnapCheck(Moveable_Drag draggable) (defined in AC.DragTrack)AC.DragTrackprotected
doSnappingAC.DragTrack
dragMovementCalculationAC.DragTrack
generateCollidersAC.DragTrack_Curved
GetDecimalAlong(Moveable_Drag draggable)AC.DragTrack_Curvedvirtual
GetForceDotProduct(Vector3 force, Moveable_Drag draggable) (defined in AC.DragTrack_Curved)AC.DragTrack_Curvedvirtual
GetForceToPosition(Moveable_Drag draggable, float targetProportionAlong)AC.DragTrack_Curvedvirtual
GetGizmoPosition(float proportionAlong)AC.DragTrack_Curvedvirtual
GetMinDistanceToScreenPoint(Vector2 point, Moveable_Drag drag)AC.DragTrack
GetMoveSoundIntensity(float deltaTrackPosition) (defined in AC.DragTrack_Curved)AC.DragTrack_Curvedvirtual
GetRegionPositionAlong(int regionID)AC.DragTrack
GetScreenPointProportionAlong(Vector2 point, Vector3 grabRelativePosition, Moveable_Drag drag)AC.DragTrack_Curvedvirtual
GetSnapData(int regionID)AC.DragTrack
handleColourAC.DragTrack
IconIsStationary()AC.DragTrackvirtual
IsWithinTrackRegion(float trackValue, int regionID)AC.DragTrack
LimitCollisions(Moveable_Drag draggable) (defined in AC.DragTrack)AC.DragTrackprotected
Loops (defined in AC.DragTrack_Curved)AC.DragTrack_Curved
maxAngleAC.DragTrack_Curved
MaxAngle (defined in AC.DragTrack_Curved)AC.DragTrack_Curved
OnDisconnect(Moveable_Drag draggable)AC.DragTrack
OnLetGo(Moveable_Drag draggable)AC.DragTrack
onlySnapOnPlayerReleaseAC.DragTrack
preventEndToEndJumpingAC.DragTrack
radiusAC.DragTrack_Curved
RotatePointAroundPivot(Vector3 point, Vector3 pivot, Quaternion rotation) (defined in AC.DragTrack)AC.DragTrackprotected
SetPositionAlong(float proportionAlong, Moveable_Drag draggable)AC.DragTrack_Curvedvirtual
snapSpeedAC.DragTrack
SnapToNearest(Moveable_Drag draggable) (defined in AC.DragTrack)AC.DragTrackprotected
SnapToTrack(Moveable_Drag draggable, bool onStart)AC.DragTrack_Curvedvirtual
startPosition (defined in AC.DragTrack_Curved)AC.DragTrack_Curvedprotected
TransformAC.DragTrack
TypeSupportsSnapConnections()AC.DragTrack_Curvedvirtual
UpdateColliders(float trackValue, Moveable_Drag draggable) (defined in AC.DragTrack_Curved)AC.DragTrack_Curvedprotected
UpdateDraggable(Moveable_Drag draggable)AC.DragTrack_Curvedvirtual
UsesEndColliders (defined in AC.DragTrack_Curved)AC.DragTrack_Curved