| ActionAnimAssignValues(ActionAnim action, List< ActionParameter > parameters) (defined in AC.AnimEngine_SpritesUnityComplex) | AC.AnimEngine_SpritesUnityComplex | virtual |
| ActionAnimGUI(ActionAnim action, List< ActionParameter > parameters) (defined in AC.AnimEngine_SpritesUnityComplex) | AC.AnimEngine_SpritesUnityComplex | virtual |
| ActionAnimLabel(ActionAnim action) (defined in AC.AnimEngine_SpritesUnityComplex) | AC.AnimEngine_SpritesUnityComplex | virtual |
| ActionAnimProcess(ActionAnim action, bool isSkipping) (defined in AC.AnimEngine_SpritesUnityComplex) | AC.AnimEngine_SpritesUnityComplex | protected |
| ActionAnimRun(ActionAnim action) (defined in AC.AnimEngine_SpritesUnityComplex) | AC.AnimEngine_SpritesUnityComplex | virtual |
| ActionAnimSkip(ActionAnim action) (defined in AC.AnimEngine_SpritesUnityComplex) | AC.AnimEngine_SpritesUnityComplex | virtual |
| ActionCharAnimAssignValues(ActionCharAnim action, List< ActionParameter > parameters) (defined in AC.AnimEngine_SpritesUnityComplex) | AC.AnimEngine_SpritesUnityComplex | virtual |
| ActionCharAnimGUI(ActionCharAnim action, List< ActionParameter > parameters=null) (defined in AC.AnimEngine_SpritesUnityComplex) | AC.AnimEngine_SpritesUnityComplex | virtual |
| ActionCharAnimProcess(ActionCharAnim action, bool isSkipping) (defined in AC.AnimEngine_SpritesUnityComplex) | AC.AnimEngine_SpritesUnityComplex | protected |
| ActionCharAnimRun(ActionCharAnim action) (defined in AC.AnimEngine_SpritesUnityComplex) | AC.AnimEngine_SpritesUnityComplex | virtual |
| ActionCharAnimSkip(ActionCharAnim action) (defined in AC.AnimEngine_SpritesUnityComplex) | AC.AnimEngine_SpritesUnityComplex | virtual |
| ActionCharRenderGUI(ActionCharRender action, List< ActionParameter > parameters) (defined in AC.AnimEngine_SpritesUnityComplex) | AC.AnimEngine_SpritesUnityComplex | virtual |
| ActionCharRenderGUI(ActionCharRender action) (defined in AC.AnimEngine) | AC.AnimEngine | virtual |
| ActionCharRenderRun(ActionCharRender action) (defined in AC.AnimEngine_SpritesUnityComplex) | AC.AnimEngine_SpritesUnityComplex | virtual |
| ActionSpeechGUI(ActionSpeech action, Char speaker) (defined in AC.AnimEngine) | AC.AnimEngine | virtual |
| ActionSpeechRun(ActionSpeech action) (defined in AC.AnimEngine) | AC.AnimEngine | virtual |
| ActionSpeechSkip(ActionSpeech action) (defined in AC.AnimEngine) | AC.AnimEngine | virtual |
| AddSaveScript(Action _action, GameObject _gameObject) | AC.AnimEngine_SpritesUnityComplex | virtual |
| AnimTalk(Animator animator) (defined in AC.AnimEngine_SpritesUnityComplex) | AC.AnimEngine_SpritesUnityComplex | protected |
| character (defined in AC.AnimEngine) | AC.AnimEngine | protected |
| CharExpressionsGUI() (defined in AC.AnimEngine) | AC.AnimEngine | virtual |
| CharSettingsGUI() (defined in AC.AnimEngine_SpritesUnityComplex) | AC.AnimEngine_SpritesUnityComplex | virtual |
| Declare(AC.Char _character) | AC.AnimEngine_SpritesUnityComplex | virtual |
| IKEnabled (defined in AC.AnimEngine) | AC.AnimEngine | |
| isSpriteBased | AC.AnimEngine | |
| LoadNPCData(NPCData npcData, NPC npc) (defined in AC.AnimEngine_SpritesUnityComplex) | AC.AnimEngine_SpritesUnityComplex | virtual |
| LoadPlayerData(PlayerData playerData, Player player) (defined in AC.AnimEngine_SpritesUnityComplex) | AC.AnimEngine_SpritesUnityComplex | virtual |
| OnSetExpression() | AC.AnimEngine | virtual |
| PlayIdle() | AC.AnimEngine_SpritesUnityComplex | virtual |
| PlayJump() | AC.AnimEngine_SpritesUnityComplex | virtual |
| PlayRun() | AC.AnimEngine_SpritesUnityComplex | virtual |
| PlayTalk() | AC.AnimEngine_SpritesUnityComplex | virtual |
| PlayTurnLeft() | AC.AnimEngine_SpritesUnityComplex | virtual |
| PlayTurnRight() | AC.AnimEngine_SpritesUnityComplex | virtual |
| PlayVertical() | AC.AnimEngine_SpritesUnityComplex | virtual |
| PlayWalk() | AC.AnimEngine_SpritesUnityComplex | virtual |
| RequiresRememberAnimator(ActionCharAnim action) (defined in AC.AnimEngine_SpritesUnityComplex) | AC.AnimEngine_SpritesUnityComplex | virtual |
| RequiresRememberAnimator(ActionAnim action) (defined in AC.AnimEngine_SpritesUnityComplex) | AC.AnimEngine_SpritesUnityComplex | virtual |
| SaveNPCData(NPCData npcData, NPC npc) (defined in AC.AnimEngine_SpritesUnityComplex) | AC.AnimEngine_SpritesUnityComplex | virtual |
| SavePlayerData(PlayerData playerData, Player player) (defined in AC.AnimEngine_SpritesUnityComplex) | AC.AnimEngine_SpritesUnityComplex | virtual |
| SetDirection(Animator animator) (defined in AC.AnimEngine_SpritesUnityComplex) | AC.AnimEngine_SpritesUnityComplex | protected |
| TurnHead(Vector2 angles) | AC.AnimEngine_SpritesUnityComplex | virtual |
| turningStyle | AC.AnimEngine | |
| updateHeadAlways | AC.AnimEngine | |