Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.AnimEngine_SpritesUnity Member List

This is the complete list of members for AC.AnimEngine_SpritesUnity, including all inherited members.

ActionAnimAssignValues(ActionAnim action, List< ActionParameter > parameters) (defined in AC.AnimEngine_SpritesUnity)AC.AnimEngine_SpritesUnityvirtual
ActionAnimGUI(ActionAnim action, List< ActionParameter > parameters) (defined in AC.AnimEngine_SpritesUnity)AC.AnimEngine_SpritesUnityvirtual
ActionAnimLabel(ActionAnim action) (defined in AC.AnimEngine_SpritesUnity)AC.AnimEngine_SpritesUnityvirtual
ActionAnimRun(ActionAnim action) (defined in AC.AnimEngine_SpritesUnity)AC.AnimEngine_SpritesUnityvirtual
ActionAnimSkip(ActionAnim action) (defined in AC.AnimEngine_SpritesUnity)AC.AnimEngine_SpritesUnityvirtual
ActionCharAnimAssignValues(ActionCharAnim action, List< ActionParameter > parameters) (defined in AC.AnimEngine)AC.AnimEnginevirtual
ActionCharAnimGUI(ActionCharAnim action, List< ActionParameter > parameters=null) (defined in AC.AnimEngine_SpritesUnity)AC.AnimEngine_SpritesUnityvirtual
ActionCharAnimRun(ActionCharAnim action) (defined in AC.AnimEngine_SpritesUnity)AC.AnimEngine_SpritesUnityvirtual
ActionCharAnimSkip(ActionCharAnim action) (defined in AC.AnimEngine_SpritesUnity)AC.AnimEngine_SpritesUnityvirtual
ActionCharRenderGUI(ActionCharRender action, List< ActionParameter > parameters) (defined in AC.AnimEngine_SpritesUnity)AC.AnimEngine_SpritesUnityvirtual
ActionCharRenderGUI(ActionCharRender action) (defined in AC.AnimEngine)AC.AnimEnginevirtual
ActionCharRenderRun(ActionCharRender action) (defined in AC.AnimEngine_SpritesUnity)AC.AnimEngine_SpritesUnityvirtual
ActionSpeechGUI(ActionSpeech action, Char speaker) (defined in AC.AnimEngine_SpritesUnity)AC.AnimEngine_SpritesUnityvirtual
ActionSpeechRun(ActionSpeech action) (defined in AC.AnimEngine_SpritesUnity)AC.AnimEngine_SpritesUnityvirtual
ActionSpeechSkip(ActionSpeech action) (defined in AC.AnimEngine)AC.AnimEnginevirtual
AddSaveScript(Action _action, GameObject _gameObject)AC.AnimEnginevirtual
character (defined in AC.AnimEngine)AC.AnimEngineprotected
CharExpressionsGUI() (defined in AC.AnimEngine)AC.AnimEnginevirtual
CharSettingsGUI() (defined in AC.AnimEngine_SpritesUnity)AC.AnimEngine_SpritesUnityvirtual
Declare(AC.Char _character)AC.AnimEngine_SpritesUnityvirtual
headDirection (defined in AC.AnimEngine_SpritesUnity)AC.AnimEngine_SpritesUnityprotected
hideHeadClip (defined in AC.AnimEngine_SpritesUnity)AC.AnimEngine_SpritesUnityprotectedstatic
IKEnabled (defined in AC.AnimEngine)AC.AnimEngine
isSpriteBasedAC.AnimEngine
LoadNPCData(NPCData npcData, NPC npc) (defined in AC.AnimEngine_SpritesUnity)AC.AnimEngine_SpritesUnityvirtual
LoadPlayerData(PlayerData playerData, Player player) (defined in AC.AnimEngine_SpritesUnity)AC.AnimEngine_SpritesUnityvirtual
OnSetExpression()AC.AnimEnginevirtual
PlayCharAnim(string clip, int layer) (defined in AC.AnimEngine_SpritesUnity)AC.AnimEngine_SpritesUnityprotected
PlayHeadAnim(string clip, bool includeDirection) (defined in AC.AnimEngine_SpritesUnity)AC.AnimEngine_SpritesUnityprotected
PlayIdle()AC.AnimEngine_SpritesUnityvirtual
PlayJump()AC.AnimEnginevirtual
PlayLipSync(bool onlyHead) (defined in AC.AnimEngine_SpritesUnity)AC.AnimEngine_SpritesUnityprotected
PlayRun()AC.AnimEngine_SpritesUnityvirtual
PlaySeparateHead() (defined in AC.AnimEngine_SpritesUnity)AC.AnimEngine_SpritesUnityprotected
PlayStandardAnim(string clip, bool includeDirection) (defined in AC.AnimEngine_SpritesUnity)AC.AnimEngine_SpritesUnityprotected
PlayTalk()AC.AnimEngine_SpritesUnityvirtual
PlayTurnLeft()AC.AnimEnginevirtual
PlayTurnRight()AC.AnimEnginevirtual
PlayVertical()AC.AnimEnginevirtual
PlayWalk()AC.AnimEngine_SpritesUnityvirtual
RequiresRememberAnimator(ActionCharAnim action) (defined in AC.AnimEngine)AC.AnimEnginevirtual
RequiresRememberAnimator(ActionAnim action) (defined in AC.AnimEngine)AC.AnimEnginevirtual
SaveNPCData(NPCData npcData, NPC npc) (defined in AC.AnimEngine_SpritesUnity)AC.AnimEngine_SpritesUnityvirtual
SavePlayerData(PlayerData playerData, Player player) (defined in AC.AnimEngine_SpritesUnity)AC.AnimEngine_SpritesUnityvirtual
TurnHead(Vector2 angles)AC.AnimEngine_SpritesUnityvirtual
turningStyleAC.AnimEngine
updateHeadAlwaysAC.AnimEngine