Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.AnimEngine_Mecanim Member List

This is the complete list of members for AC.AnimEngine_Mecanim, including all inherited members.

ActionAnimAssignValues(ActionAnim action, List< ActionParameter > parameters) (defined in AC.AnimEngine_Mecanim)AC.AnimEngine_Mecanimvirtual
ActionAnimGUI(ActionAnim action, List< ActionParameter > parameters) (defined in AC.AnimEngine_Mecanim)AC.AnimEngine_Mecanimvirtual
ActionAnimLabel(ActionAnim action) (defined in AC.AnimEngine_Mecanim)AC.AnimEngine_Mecanimvirtual
ActionAnimProcess(ActionAnim action, bool isSkipping) (defined in AC.AnimEngine_Mecanim)AC.AnimEngine_Mecanimprotected
ActionAnimRun(ActionAnim action) (defined in AC.AnimEngine_Mecanim)AC.AnimEngine_Mecanimvirtual
ActionAnimSkip(ActionAnim action) (defined in AC.AnimEngine_Mecanim)AC.AnimEngine_Mecanimvirtual
ActionCharAnimAssignValues(ActionCharAnim action, List< ActionParameter > parameters) (defined in AC.AnimEngine_Mecanim)AC.AnimEngine_Mecanimvirtual
ActionCharAnimGUI(ActionCharAnim action, List< ActionParameter > parameters=null) (defined in AC.AnimEngine_Mecanim)AC.AnimEngine_Mecanimvirtual
ActionCharAnimProcess(ActionCharAnim action, bool isSkipping) (defined in AC.AnimEngine_Mecanim)AC.AnimEngine_Mecanimprotected
ActionCharAnimRun(ActionCharAnim action) (defined in AC.AnimEngine_Mecanim)AC.AnimEngine_Mecanimvirtual
ActionCharAnimSkip(ActionCharAnim action) (defined in AC.AnimEngine_Mecanim)AC.AnimEngine_Mecanimvirtual
ActionCharRenderGUI(ActionCharRender action, List< ActionParameter > parameters) (defined in AC.AnimEngine_Mecanim)AC.AnimEngine_Mecanimvirtual
ActionCharRenderGUI(ActionCharRender action) (defined in AC.AnimEngine)AC.AnimEnginevirtual
ActionCharRenderRun(ActionCharRender action) (defined in AC.AnimEngine_Mecanim)AC.AnimEngine_Mecanimvirtual
ActionSpeechGUI(ActionSpeech action, Char speaker) (defined in AC.AnimEngine_Mecanim)AC.AnimEngine_Mecanimvirtual
ActionSpeechRun(ActionSpeech action) (defined in AC.AnimEngine_Mecanim)AC.AnimEngine_Mecanimvirtual
ActionSpeechSkip(ActionSpeech action) (defined in AC.AnimEngine_Mecanim)AC.AnimEngine_Mecanimvirtual
AddSaveScript(Action _action, GameObject _gameObject)AC.AnimEngine_Mecanimvirtual
AnimTalk(Animator animator) (defined in AC.AnimEngine_Mecanim)AC.AnimEngine_Mecanimprotected
character (defined in AC.AnimEngine)AC.AnimEngineprotected
CharExpressionsGUI() (defined in AC.AnimEngine_Mecanim)AC.AnimEngine_Mecanimvirtual
CharSettingsGUI() (defined in AC.AnimEngine_Mecanim)AC.AnimEngine_Mecanimvirtual
Declare(AC.Char _character)AC.AnimEngine_Mecanimvirtual
IKEnabled (defined in AC.AnimEngine_Mecanim)AC.AnimEngine_Mecanim
isSpriteBasedAC.AnimEngine
LoadNPCData(NPCData npcData, NPC npc) (defined in AC.AnimEngine_Mecanim)AC.AnimEngine_Mecanimvirtual
LoadPlayerData(PlayerData playerData, Player player) (defined in AC.AnimEngine_Mecanim)AC.AnimEngine_Mecanimvirtual
MoveCharacter() (defined in AC.AnimEngine_Mecanim)AC.AnimEngine_Mecanimprotected
OnSetExpression()AC.AnimEngine_Mecanimvirtual
PlayIdle()AC.AnimEngine_Mecanimvirtual
PlayJump()AC.AnimEngine_Mecanimvirtual
PlayRun()AC.AnimEngine_Mecanimvirtual
PlayTalk()AC.AnimEngine_Mecanimvirtual
PlayTurnLeft()AC.AnimEnginevirtual
PlayTurnRight()AC.AnimEnginevirtual
PlayVertical()AC.AnimEngine_Mecanimvirtual
PlayWalk()AC.AnimEngine_Mecanimvirtual
RequiresRememberAnimator(ActionCharAnim action) (defined in AC.AnimEngine_Mecanim)AC.AnimEngine_Mecanimvirtual
RequiresRememberAnimator(ActionAnim action) (defined in AC.AnimEngine_Mecanim)AC.AnimEngine_Mecanimvirtual
SaveNPCData(NPCData npcData, NPC npc) (defined in AC.AnimEngine_Mecanim)AC.AnimEngine_Mecanimvirtual
SavePlayerData(PlayerData playerData, Player player) (defined in AC.AnimEngine_Mecanim)AC.AnimEngine_Mecanimvirtual
TurnHead(Vector2 angles)AC.AnimEngine_Mecanimvirtual
turningStyleAC.AnimEngine
updateHeadAlwaysAC.AnimEngine