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Adventure Creator 1.85.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2025
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This is the complete list of members for AC.AnimEngine_Mecanim, including all inherited members.
| ActionAnimAssignValues(ActionAnim action, List< ActionParameter > parameters) (defined in AC.AnimEngine_Mecanim) | AC.AnimEngine_Mecanim | virtual |
| ActionAnimGUI(ActionAnim action, List< ActionParameter > parameters) (defined in AC.AnimEngine_Mecanim) | AC.AnimEngine_Mecanim | virtual |
| ActionAnimLabel(ActionAnim action) (defined in AC.AnimEngine_Mecanim) | AC.AnimEngine_Mecanim | virtual |
| ActionAnimProcess(ActionAnim action, bool isSkipping) (defined in AC.AnimEngine_Mecanim) | AC.AnimEngine_Mecanim | protected |
| ActionAnimRun(ActionAnim action) (defined in AC.AnimEngine_Mecanim) | AC.AnimEngine_Mecanim | virtual |
| ActionAnimSkip(ActionAnim action) (defined in AC.AnimEngine_Mecanim) | AC.AnimEngine_Mecanim | virtual |
| ActionCharAnimAssignValues(ActionCharAnim action, List< ActionParameter > parameters) (defined in AC.AnimEngine_Mecanim) | AC.AnimEngine_Mecanim | virtual |
| ActionCharAnimGUI(ActionCharAnim action, List< ActionParameter > parameters=null) (defined in AC.AnimEngine_Mecanim) | AC.AnimEngine_Mecanim | virtual |
| ActionCharAnimProcess(ActionCharAnim action, bool isSkipping) (defined in AC.AnimEngine_Mecanim) | AC.AnimEngine_Mecanim | protected |
| ActionCharAnimRun(ActionCharAnim action) (defined in AC.AnimEngine_Mecanim) | AC.AnimEngine_Mecanim | virtual |
| ActionCharAnimSkip(ActionCharAnim action) (defined in AC.AnimEngine_Mecanim) | AC.AnimEngine_Mecanim | virtual |
| ActionCharRenderGUI(ActionCharRender action, List< ActionParameter > parameters) (defined in AC.AnimEngine_Mecanim) | AC.AnimEngine_Mecanim | virtual |
| ActionCharRenderGUI(ActionCharRender action) (defined in AC.AnimEngine) | AC.AnimEngine | virtual |
| ActionCharRenderRun(ActionCharRender action) (defined in AC.AnimEngine_Mecanim) | AC.AnimEngine_Mecanim | virtual |
| ActionSpeechGUI(ActionSpeech action, Char speaker) (defined in AC.AnimEngine_Mecanim) | AC.AnimEngine_Mecanim | virtual |
| ActionSpeechRun(ActionSpeech action) (defined in AC.AnimEngine_Mecanim) | AC.AnimEngine_Mecanim | virtual |
| ActionSpeechSkip(ActionSpeech action) (defined in AC.AnimEngine_Mecanim) | AC.AnimEngine_Mecanim | virtual |
| AddSaveScript(Action _action, GameObject _gameObject) | AC.AnimEngine_Mecanim | virtual |
| AnimTalk(Animator animator) (defined in AC.AnimEngine_Mecanim) | AC.AnimEngine_Mecanim | protected |
| character (defined in AC.AnimEngine) | AC.AnimEngine | protected |
| CharExpressionsGUI() (defined in AC.AnimEngine_Mecanim) | AC.AnimEngine_Mecanim | virtual |
| CharSettingsGUI() (defined in AC.AnimEngine_Mecanim) | AC.AnimEngine_Mecanim | virtual |
| Declare(AC.Char _character) | AC.AnimEngine_Mecanim | virtual |
| IKEnabled (defined in AC.AnimEngine_Mecanim) | AC.AnimEngine_Mecanim | |
| isSpriteBased | AC.AnimEngine | |
| LoadNPCData(NPCData npcData, NPC npc) (defined in AC.AnimEngine_Mecanim) | AC.AnimEngine_Mecanim | virtual |
| LoadPlayerData(PlayerData playerData, Player player) (defined in AC.AnimEngine_Mecanim) | AC.AnimEngine_Mecanim | virtual |
| MoveCharacter() (defined in AC.AnimEngine_Mecanim) | AC.AnimEngine_Mecanim | protected |
| OnSetExpression() | AC.AnimEngine_Mecanim | virtual |
| PlayIdle() | AC.AnimEngine_Mecanim | virtual |
| PlayJump() | AC.AnimEngine_Mecanim | virtual |
| PlayRun() | AC.AnimEngine_Mecanim | virtual |
| PlayTalk() | AC.AnimEngine_Mecanim | virtual |
| PlayTurnLeft() | AC.AnimEngine | virtual |
| PlayTurnRight() | AC.AnimEngine | virtual |
| PlayVertical() | AC.AnimEngine_Mecanim | virtual |
| PlayWalk() | AC.AnimEngine_Mecanim | virtual |
| RequiresRememberAnimator(ActionCharAnim action) (defined in AC.AnimEngine_Mecanim) | AC.AnimEngine_Mecanim | virtual |
| RequiresRememberAnimator(ActionAnim action) (defined in AC.AnimEngine_Mecanim) | AC.AnimEngine_Mecanim | virtual |
| SaveNPCData(NPCData npcData, NPC npc) (defined in AC.AnimEngine_Mecanim) | AC.AnimEngine_Mecanim | virtual |
| SavePlayerData(PlayerData playerData, Player player) (defined in AC.AnimEngine_Mecanim) | AC.AnimEngine_Mecanim | virtual |
| TurnHead(Vector2 angles) | AC.AnimEngine_Mecanim | virtual |
| turningStyle | AC.AnimEngine | |
| updateHeadAlways | AC.AnimEngine |