Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.ActionMenuState Member List

This is the complete list of members for AC.ActionMenuState, including all inherited members.

Action()AC.Action
AddSaveScript< T >(Behaviour field) (defined in AC.Action)AC.Action
AddSaveScript< T >(GameObject _gameObject) (defined in AC.Action)AC.Action
AddSearchTerm(string term) (defined in AC.Action)AC.Actionprotected
AfterRunningOption() (defined in AC.Action)AC.Actionprotected
AssignBoolean(List< ActionParameter > parameters, int _parameterID, BoolValue field)AC.Action
AssignConstantID(Collider field, int _constantID, int _parameterID) (defined in AC.Action)AC.Actionprotected
AssignConstantID(Transform field, int _constantID, int _parameterID) (defined in AC.Action)AC.Actionprotected
AssignConstantID(GameObject field, int _constantID, int _parameterID) (defined in AC.Action)AC.Actionprotected
AssignConstantID< T >(T field, int _constantID, int _parameterID) (defined in AC.Action)AC.Actionprotected
AssignConstantIDs(bool saveScriptsToo=false, bool fromAssetFile=false)AC.Actionvirtual
AssignDocumentID(List< ActionParameter > parameters, int _parameterID, int field) (defined in AC.Action)AC.Actionprotected
AssignFile(List< ActionParameter > parameters, int _parameterID, int _constantID, Transform field)AC.Action
AssignFile(List< ActionParameter > parameters, int _parameterID, int _constantID, Collider field)AC.Action
AssignFile(List< ActionParameter > parameters, int _parameterID, int _constantID, GameObject field)AC.Actionprotected
AssignFile(int _constantID, GameObject field)AC.Actionprotected
AssignFile(int _constantID, Transform field)AC.Action
AssignFile< T >(List< ActionParameter > parameters, int _parameterID, int _constantID, T field, bool doLog=true)AC.Action
AssignFile< T >(int _constantID, T field)AC.Action
AssignFloat(List< ActionParameter > parameters, int _parameterID, float field)AC.Action
AssignInteger(List< ActionParameter > parameters, int _parameterID, int field)AC.Action
AssignInvItemID(List< ActionParameter > parameters, int _parameterID, int field) (defined in AC.Action)AC.Actionprotected
AssignObject< T >(List< ActionParameter > parameters, int _parameterID, Object field)AC.Action
AssignParentList(ActionList actionList)AC.ActionMenuStatevirtual
AssignPlayer(int _playerID, List< ActionParameter > parameters, int _playerParameterID) (defined in AC.Action)AC.Actionprotected
AssignString(List< ActionParameter > parameters, int _parameterID, string field) (defined in AC.Action)AC.Actionprotected
AssignValues(List< ActionParameter > parameters)AC.ActionMenuStatevirtual
AC::Action.AssignValues()AC.Actionvirtual
AssignVariable(List< ActionParameter > parameters, int _parameterID, GVar field) (defined in AC.Action)AC.Actionprotected
AssignVariableID(List< ActionParameter > parameters, int _parameterID, int field) (defined in AC.Action)AC.Actionprotected
AssignVariablesComponent(List< ActionParameter > parameters, int _parameterID, Variables field) (defined in AC.Action)AC.Actionprotected
AssignVector3(List< ActionParameter > parameters, int _parameterID, Vector3 field) (defined in AC.Action)AC.Actionprotected
CanTranslate(int index)AC.ActionMenuState
Category (defined in AC.ActionMenuState)AC.ActionMenuState
category (defined in AC.Action)AC.Actionprotected
changeType (defined in AC.ActionMenuState)AC.ActionMenuState
ChooseParameterGUI(string label, List< ActionParameter > _parameters, int _parameterID, ParameterType _expectedType, int excludeParameterID=-1, string tooltip="", bool alwaysShow=false) (defined in AC.Action)AC.Actionstatic
ChooseParameterGUI(string label, List< ActionParameter > _parameters, int _parameterID, ParameterType[] _expectedTypes, int excludeParameterID=-1, string tooltip="") (defined in AC.Action)AC.Actionstatic
ChooseParameterGUI(List< ActionParameter > _parameters, int _parameterID) (defined in AC.Action)AC.Actionstatic
ChoosePlayerGUI(int _playerID, bool includeActiveOption=false) (defined in AC.Action)AC.Actionprotected
ClearIDs() (defined in AC.ActionMenuState)AC.ActionMenuStatevirtual
commentAC.Action
ConvertGlobalVariableToLocal(int oldGlobalID, int newLocalID, bool isCorrectScene)AC.ActionMenuStatevirtual
ConvertLocalVariableToGlobal(int oldLocalID, int newGlobalID)AC.ActionMenuStatevirtual
CreateNew(string className) (defined in AC.Action)AC.Actionstatic
CreateNew< T >() (defined in AC.Action)AC.Actionstatic
CreateNew_AddJournalPage(string menuName, string journalElementName, string newPageText, int newPageTranslationID=-1, int pageIndexToInsertInto=-1, bool avoidDuplicates=true)AC.ActionMenuStatestatic
CreateNew_RemoveJournalPage(string menuName, string journalElementName, RemoveJournalPageMethod removeJournalPageMethod=RemoveJournalPageMethod.RemoveSinglePage, int pageIndexToRemove=-1) (defined in AC.ActionMenuState)AC.ActionMenuStatestatic
CreateNew_SetElementVisibility(string menuName, string elementToAffect, bool makeVisible)AC.ActionMenuStatestatic
CreateNew_TurnOffMenu(string menuToTurnOff, bool lockMenu=false, bool doTransition=true, bool waitUntilFinish=false)AC.ActionMenuStatestatic
CreateNew_TurnOnMenu(string menuToTurnOn, bool unlockMenu=true, bool doTransition=true, bool waitUntilFinish=false)AC.ActionMenuStatestatic
defaultPauseTime (defined in AC.Action)AC.Action
DelayedTextField(string label, string text) (defined in AC.Action)AC.Actionprotected
Description (defined in AC.ActionMenuState)AC.ActionMenuState
description (defined in AC.Action)AC.Actionprotected
doFade (defined in AC.ActionMenuState)AC.ActionMenuState
DrawOutWires(List< Action > actions, int i, int offset, Vector2 scrollPosition) (defined in AC.Action)AC.Action
EditSource(Action _action) (defined in AC.Action)AC.Actionstatic
elementToChange (defined in AC.ActionMenuState)AC.ActionMenuState
elementToChangeParameterID (defined in AC.ActionMenuState)AC.ActionMenuState
endingsAC.Action
FieldToID(Collider field, int _constantID) (defined in AC.Action)AC.Action
FieldToID(Transform field, int _constantID, bool alwaysAssign=false) (defined in AC.Action)AC.Action
FieldToID(GameObject field, int _constantID) (defined in AC.Action)AC.Action
FieldToID(GameObject field, int _constantID, bool alwaysAssign) (defined in AC.Action)AC.Action
FieldToID(GameObject field, int _constantID, bool alwaysAssign, bool _isAssetFile) (defined in AC.Action)AC.Actionstatic
FieldToID< T >(T field, int _constantID, bool alwaysAssign=false) (defined in AC.Action)AC.Action
FixLinkAfterDeleting(Action actionToDelete, Action targetAction, List< Action > actionList) (defined in AC.Action)AC.Action
GenerateActionEnd(ResultAction _resultAction, ActionListAsset _linkedAsset, Cutscene _linkedCutscene, int _skipAction, Action _skipActionActual, List< Action > _actions) (defined in AC.Action)AC.Actionprotected
GenerateStopActionEnd() (defined in AC.Action)AC.Actionstatic
GetNextOutputIndex()AC.Actionvirtual
GetNumMenuReferences(string menuName, string elementName="") (defined in AC.ActionMenuState)AC.ActionMenuState
GetNumTranslatables()AC.ActionMenuState
GetNumVariableReferences(VariableLocation location, int varID, List< ActionParameter > parameters, Variables _variables=null, int _variablesConstantID=0)AC.ActionMenuStatevirtual
GetOwner(int index)AC.ActionMenuState
GetParameterWithID(List< ActionParameter > parameters, int _id) (defined in AC.Action)AC.Actionprotected
GetReferencedActionListAssets() (defined in AC.Action)AC.Actionvirtual
GetSocketLabel(int i) (defined in AC.Action)AC.Actionprotectedvirtual
GetTranslatableString(int index)AC.ActionMenuState
GetTranslationID(int index)AC.ActionMenuState
GetTranslationType(int index)AC.ActionMenuState
HasExistingTranslation(int index)AC.ActionMenuState
idAC.Action
IDToField(Collider field, int _constantID, bool moreInfo) (defined in AC.Action)AC.Action
IDToField(Transform field, int _constantID, bool moreInfo) (defined in AC.Action)AC.Action
IDToField(GameObject field, int _constantID, bool moreInfo) (defined in AC.Action)AC.Action
IDToField(GameObject field, int _constantID, bool moreInfo, bool alwaysShow) (defined in AC.Action)AC.Action
IDToField(GameObject field, int _constantID, bool moreInfo, bool alwaysShow, bool _isAssetFile) (defined in AC.Action)AC.Actionstatic
IDToField< T >(T field, int _constantID, bool moreInfo) (defined in AC.Action)AC.Action
isAssetFileAC.Action
isBreakPointAC.Action
isDisplayedAC.Action
isEnabledAC.Action
isMarkedAC.Action
isRunningAC.Action
journalPageIndex (defined in AC.ActionMenuState)AC.ActionMenuState
journalPageIndexParameterID (defined in AC.ActionMenuState)AC.ActionMenuState
journalText (defined in AC.ActionMenuState)AC.ActionMenuState
LastRunOutput (defined in AC.Action)AC.Action
lineID (defined in AC.ActionMenuState)AC.ActionMenuState
localVariables (defined in AC.ActionMenuState)AC.ActionMenuStateprotected
Log(string message, Object context=null) (defined in AC.Action)AC.Actionprotected
LogError(string message, Object context=null) (defined in AC.Action)AC.Actionprotected
LogWarning(string message, Object context=null) (defined in AC.Action)AC.Actionprotected
MenuChangeType enum name (defined in AC.ActionMenuState)AC.ActionMenuState
menuToChange (defined in AC.ActionMenuState)AC.ActionMenuState
menuToChangeParameterID (defined in AC.ActionMenuState)AC.ActionMenuState
NodeRect (defined in AC.Action)AC.Action
NumSockets (defined in AC.Action)AC.Action
onlyAddNewJournal (defined in AC.ActionMenuState)AC.ActionMenuState
overrideColor (defined in AC.Action)AC.Action
OwnerIsPlayer(int index)AC.ActionMenuState
parentActionListInEditorAC.Action
preprocessTextTokens (defined in AC.ActionMenuState)AC.ActionMenuState
PrintComment(ActionList actionList, ActionListAsset actionListAsset=null)AC.Action
ReferencesAsset(ActionListAsset actionListAsset) (defined in AC.Action)AC.Actionvirtual
ReferencesObjectOrID(GameObject gameObject, int id)AC.Actionvirtual
ReferencesPlayer(int playerID=-1)AC.Actionvirtual
RemoveJournalPageMethod enum name (defined in AC.ActionMenuState)AC.ActionMenuState
removeJournalPageMethod (defined in AC.ActionMenuState)AC.ActionMenuStateprotected
Reset(ActionList actionList)AC.Actionvirtual
ResetAssetValues()AC.Actionvirtual
ResetLastResult() (defined in AC.Action)AC.Action
ResetSearchData() (defined in AC.Action)AC.Action
Run()AC.ActionMenuStatevirtual
RunAllOutputs (defined in AC.Action)AC.Action
RunInstant(AC.Menu _menu) (defined in AC.ActionMenuState)AC.ActionMenuStateprotected
RunNormallyWhenSkipAC.Action
runtimeMenuToChange (defined in AC.ActionMenuState)AC.ActionMenuStateprotected
searchData (defined in AC.Action)AC.Action
SetLabel()AC.ActionMenuStatevirtual
SetLastResult(int _lastRunOutput)AC.Actionvirtual
SetOutput(ActionEnd actionEnd)AC.Action
SetOutputs(ActionEnd[] actionEnds)AC.Action
SetTranslationID(int index, int _lineID)AC.ActionMenuState
showCommentAC.Action
ShowGUI(List< ActionParameter > parameters)AC.ActionMenuStatevirtual
AC::Action.ShowGUI()AC.Actionvirtual
showOutputSockets (defined in AC.Action)AC.Action
Skip()AC.ActionMenuStatevirtual
SkipActionGUI(List< Action > actions, bool showGUI) (defined in AC.Action)AC.Action
SkipActionGUI(ActionEnd ending, List< Action > actions, bool showGUI) (defined in AC.Action)AC.Actionprotected
skipSocketSeparation (defined in AC.Action)AC.Actionstatic
socketSeparation (defined in AC.Action)AC.Actionstatic
TextArea(string text) (defined in AC.Action)AC.Actionprotected
TextField(string label, string text) (defined in AC.Action)AC.Actionprotected
Title (defined in AC.ActionMenuState)AC.ActionMenuState
title (defined in AC.Action)AC.Actionprotected
TryAssignConstantID(Component component, ref int _constantID) (defined in AC.Action)AC.Actionprotected
TryAssignConstantID(GameObject gameObject, ref int _constantID) (defined in AC.Action)AC.Actionprotected
UpdateTranslatableString(int index, string updatedText) (defined in AC.ActionMenuState)AC.ActionMenuState
UpdateVariableReferences(VariableLocation location, int oldVarID, int newVarID, List< ActionParameter > parameters, Variables _variables=null, int _variablesConstantID=0)AC.ActionMenuStatevirtual
Upgrade()AC.Actionvirtual
willWaitAC.Action