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Adventure Creator 1.85.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2025
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This is the complete list of members for AC.ActionListStarter, including all inherited members.
| actionList (defined in AC.ActionListStarter) | AC.ActionListStarter | protected |
| actionListAsset (defined in AC.ActionListStarter) | AC.ActionListStarter | protected |
| actionListSource (defined in AC.ActionListStarter) | AC.ActionListStarter | protected |
| AssignParameterValues(ActionList _actionList, int runIndex=0) | AC.SetParametersBase | protected |
| AssignParameterValues(ActionListAsset _actionListAsset, int runIndex=0) | AC.SetParametersBase | protected |
| BulkAssignParameterValues(List< ActionParameter > externalParameters, List< ActionParameter > fromParameters, bool sendingToAsset, bool _isAssetFile) | AC.SetParametersBase | static |
| FieldToID< T >(bool isAssetFile, T field, int _constantID, bool alwaysAssign=false) (defined in AC.SetParametersBase) | AC.SetParametersBase | protectedstatic |
| GetAssetsFromParameterGUIData(SetParametersBase.GUIData guiData, List< ActionListAsset > existingList) (defined in AC.SetParametersBase) | AC.SetParametersBase | protected |
| GetFromParameters(int index) (defined in AC.SetParametersBase) | AC.SetParametersBase | protected |
| GetReferencedActionListAssets() | AC.ActionListStarter | virtual |
| IDToField< T >(bool isAssetFile, T field, int _constantID, bool moreInfo) (defined in AC.SetParametersBase) | AC.SetParametersBase | protectedstatic |
| initialGUIData (defined in AC.SetParametersBase) | AC.SetParametersBase | protected |
| OnAddSubScene(SubScene subScene) (defined in AC.ActionListStarter) | AC.ActionListStarter | protected |
| OnAfterChangeScene(LoadingGame loadingGame) (defined in AC.ActionListStarter) | AC.ActionListStarter | protected |
| OnDisable() (defined in AC.ActionListStarter) | AC.ActionListStarter | protected |
| OnEnable() (defined in AC.ActionListStarter) | AC.ActionListStarter | protected |
| OnStartScene() (defined in AC.ActionListStarter) | AC.ActionListStarter | protected |
| ReferencesAsset(ActionListAsset _actionListAsset) (defined in AC.ActionListStarter) | AC.ActionListStarter | virtual |
| ReferencesObjectOrID(GameObject _gameObject, int id) (defined in AC.SetParametersBase) | AC.SetParametersBase | |
| RunActionList() | AC.ActionListStarter | |
| RunActionLists() (defined in AC.ActionListStarter) | AC.ActionListStarter | protected |
| runInstantly (defined in AC.ActionListStarter) | AC.ActionListStarter | protected |
| runMultipleTimes (defined in AC.ActionListStarter) | AC.ActionListStarter | protected |
| runOnLoad (defined in AC.ActionListStarter) | AC.ActionListStarter | protected |
| runOnStart (defined in AC.ActionListStarter) | AC.ActionListStarter | protected |
| SceneLoadCondition enum name (defined in AC.ActionListStarter) | AC.ActionListStarter | protected |
| sceneLoadCondition (defined in AC.ActionListStarter) | AC.ActionListStarter | protected |
| setParameters (defined in AC.ActionListStarter) | AC.ActionListStarter | protected |
| SetParametersGUI(List< ActionParameter > externalParameters, bool isAssetFile, GUIData guiData, List< ActionParameter > ownParameters=null) (defined in AC.SetParametersBase) | AC.SetParametersBase | static |
| ShowGUI() (defined in AC.ActionListStarter) | AC.ActionListStarter | |
| ShowParametersGUI(List< ActionParameter > externalParameters, bool isAssetFile, bool runMultipleTimes=false) (defined in AC.SetParametersBase) | AC.SetParametersBase | protected |
| successiveGUIData (defined in AC.SetParametersBase) | AC.SetParametersBase | protected |
| SyncLists(List< ActionParameter > externalParameters, GUIData originalGUIData) | AC.SetParametersBase | static |