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Adventure Creator 1.84.3
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2024
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This is the complete list of members for AC.AStar2D.Grid2D, including all inherited members.
AddCharHole(Vector3 centre, float radius, float yScale) (defined in AC.AStar2D.Grid2D) | AC.AStar2D.Grid2D | |
Approximately(float f1, float f2) (defined in AC.AStar2D.Grid2D) | AC.AStar2D.Grid2D | |
ClearCharHoles() (defined in AC.AStar2D.Grid2D) | AC.AStar2D.Grid2D | |
DrawGizmos() (defined in AC.AStar2D.Grid2D) | AC.AStar2D.Grid2D | |
GetNeighbours(Node node, ref Node[] neighbourArray) (defined in AC.AStar2D.Grid2D) | AC.AStar2D.Grid2D | |
Grid2D(Collider2D _collider, float _cellWidth, float _cellHeight) (defined in AC.AStar2D.Grid2D) | AC.AStar2D.Grid2D | |
GridToNode(int gridX, int gridY) (defined in AC.AStar2D.Grid2D) | AC.AStar2D.Grid2D | |
IsPointInside(Vector2 pos) (defined in AC.AStar2D.Grid2D) | AC.AStar2D.Grid2D | |
MaxSize (defined in AC.AStar2D.Grid2D) | AC.AStar2D.Grid2D | |
PositionToGridX(Vector2 position) (defined in AC.AStar2D.Grid2D) | AC.AStar2D.Grid2D | |
PositionToGridY(Vector2 position) (defined in AC.AStar2D.Grid2D) | AC.AStar2D.Grid2D | |
PositionToNode(Vector2 position) (defined in AC.AStar2D.Grid2D) | AC.AStar2D.Grid2D | |
Rebuild() (defined in AC.AStar2D.Grid2D) | AC.AStar2D.Grid2D |