-
Pass { CGPROGRAM #pragma vertex vert #pragma fragment frag sampler2D _MainTex; float4 _MainTex_ST; float _GrayscaleAmount;
-
Hi, I'm an Artist who is trying to make a small point-and-click adventure game and wants to showcase more of the art side of things,
-
Pass { CGPROGRAM #pragma vertex vert #pragma fragment frag #include "UnityCG.cginc" struct appdata_t { float4 vertex : POS
-
-