-
#elif UNITY_STANDALONE_WIN persistentDataPath = Application.dataPath + "\\PuzzlerSaveFiles"; #endif #if U
-
"");#elif UNITY_XBOXONE UnityEngine.XboxOne.XboxOneInput.OpenVirtualKeyboard("");#else Debug.Log("No virtual keyboard availa
-
#if UNITY_STANDALONE || UNITY_EDITOR moveDirectionInput = (moveKeys.y * KickStarter.mainCamera.ForwardVector ()) + (moveKeys.x * KickStarter.mainCamera.RightVector ());#elif