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as normal. */ Run (); } #if UNITY_EDITOR public override void ShowGUI () { // Action-specific Inspector GUI code here } public override string SetLabel ()
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using UnityEngine;using System.Collections;using System.Collections.Generic;#if UNITY_EDITORusing UnityEditor;#endifnamespace AC{ [System.Serializable] public class ActionSetBreakOutClock : Acti
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Hi all - thanks for stopping by. Apologies in advance if this turns out to be something stupid that I've done/not done - it's my first AC project.
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} } loadedData = true; }#if UNITY_EDITOR public void ShowGUI() { CustomGUILayout.BeginVertical(); rootObject = (GameObject)EditorGUILayout.ObjectField(&quo
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using UnityEngine;using System.Collections.Generic;using Aura2API;#if UNITY_EDITORusing UnityEditor;#endifnamespace AC{ [System.Serializable] public class ActionApplyResolution : Action {
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using UnityEngine;#if UNITY_EDITORusing UnityEditor;#endifnamespace AC{ [System.Serializable] public class ActionApplyResolution : Action { public override ActionCategory Category { ge
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using UnityEngine;#if UNITY_EDITORusing UnityEditor;#endifnamespace AC{ [System.Serializable] public class ActionApplyResolution : Action { public override ActionCategory Category { ge
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using UnityEngine;#if UNITY_EDITORusing UnityEditor;#endifnamespace AC{ [System.Serializable] public class ActionApplyResolution : Action { public override ActionCategory Category { ge
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using UnityEngine;#if UNITY_EDITORusing UnityEditor;#endifnamespace AC{ [System.Serializable] public class ActionApplyResolution : Action { public override ActionCategory Category { ge
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using UnityEngine;#if UNITY_EDITORusing UnityEditor;#endifusing Steamworks;namespace AC{ [System.Serializable] public class ActionCheckDLC : ActionCheck { public override ActionCategor
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using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif namespace AC { [System.Serializable] public class ActionApplyResolution : Action { public o
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using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif namespace AC { [System.Serializable] public class ActionApplyResolution : Action { public o
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using UnityEngine;using System.Collections.Generic;#if UNITY_EDITORusing UnityEditor;#endifnamespace AC{ [System.Serializable] public class ActionFlashHotSpots : Action { public float
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Trying to follow the tutorial but getting tripped up on script, i have this so far:
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/* #if (UNITY_WEBPLAYER || UNITY_WEBGL) && !UNITY_EDITOR
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using UnityEngine;#if UNITY_EDITORusing UnityEditor;#endifnamespace AC{ [System.Serializable] public class ActionSpeechTransform : Action { public AC.Char character; public bool
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using UnityEngine;#if UNITY_EDITORusing UnityEditor;#endifnamespace AC{ [System.Serializable] public class ActionOpenURL : Action { public string url; public override string Tit
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using UnityEngine;#if UNITY_EDITORusing UnityEditor;#endifnamespace AC{ [System.Serializable] public class ActionOpenURL : Action { public string url; public override string Tit