-
using UnityEngine;#if UNITY_EDITORusing UnityEditor;#endifnamespace AC{ [System.Serializable] public class ActionCheckConversationOptions : ActionCheck { public override ActionCategory
-
using UnityEngine;#if UNITY_EDITORusing UnityEditor;#endifusing Spine;using Spine.Unity;namespace AC{ [System.Serializable] public class ChangeSkinAction : Action { public override Act
-
using UnityEngine;#if UNITY_EDITORusing UnityEditor;#endifusing Spine;using Spine.Unity;namespace AC{ [System.Serializable] public class ChangeSkinAction : Action { public override Act
-
using UnityEngine;#if UNITY_EDITORusing UnityEditor;#endifusing Spine;using Spine.Unity;namespace AC{ [System.Serializable] public class ChangeSkinAction : Action { public override Act
-
using UnityEngine;namespace AC{ [System.Serializable] public class ActionCheckStringLength : ActionCheck { public override ActionCategory Category { get { return ActionCategory.Custom;
-
#if UNITY_EDITOR_OSXpublic const int skipSocketSeparation = 44;#elsepublic const int skipSocketSeparation = 48;#endif
-
#if UNITY_2019_3_OR_NEWER if (GraphicsSettings.currentRenderPipeline && GraphicsSettings.currentRenderPipeline.GetType ().ToString ().Contains ("HighDefinition&
-
Steamworks;#if UNITY_EDITORusing UnityEditor;#endif/* By Alvaro Urrutia Luna (Alverik)* Edited by Ryan Zollinger (Dr. PUZZLER) to work with Heathen Engineering Steamworks* Custom action to* Unlock St
-
using UnityEngine;using System.Collections.Generic;#if UNITY_EDITORusing UnityEditor;#endifnamespace AC{ [System.Serializable] public class ActionClearLevelData : Action { // Declare p
-
[System.Serializable]public class ActionApplyResolution : Action{ // Declare properties here public override ActionCategory Category { get { return ActionCategory.Engine; }} public override s
-
using UnityEngine;using System.Collections;using System.Collections.Generic;#if UNITY_EDITORusing UnityEditor;#endifnamespace AC{ [System.Serializable] public class ActionSetBreakOutClock : Acti
-
Hi all - thanks for stopping by. Apologies in advance if this turns out to be something stupid that I've done/not done - it's my first AC project.
-
CustomGUILayout.EndVertical(); }#endif}[System.Serializable]public class VariablesHierarchyData : RememberData{ public string[] variablesDatas; public VariablesHierarchyData()
-
using UnityEngine;using System.Collections.Generic;using Aura2API;#if UNITY_EDITORusing UnityEditor;#endifnamespace AC{ [System.Serializable] public class ActionApplyResolution : Action {
-
using UnityEngine;#if UNITY_EDITORusing UnityEditor;#endifnamespace AC{ [System.Serializable] public class ActionApplyResolution : Action { public override ActionCategory Category { ge
-
using UnityEngine;#if UNITY_EDITORusing UnityEditor;#endifnamespace AC{ [System.Serializable] public class ActionApplyResolution : Action { public override ActionCategory Category { ge
-
-
using UnityEngine;#if UNITY_EDITORusing UnityEditor;#endifnamespace AC{ [System.Serializable] public class ActionApplyResolution : Action { public override ActionCategory Category { ge
-
using UnityEngine;#if UNITY_EDITORusing UnityEditor;#endifnamespace AC{ [System.Serializable] public class ActionApplyResolution : Action { public override ActionCategory Category { ge
-
using UnityEngine;#if UNITY_EDITORusing UnityEditor;#endifusing Steamworks;namespace AC{ [System.Serializable] public class ActionCheckDLC : ActionCheck { public override ActionCategor