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using UnityEngine;using UnityEngine.UI;#if UNITY_EDITORusing UnityEditor;#endifnamespace AC{ [System.Serializable] public class ActionChangeFontColor : Action { public Text mytext;
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using UnityEngine;using System.Collections.Generic;namespace AC{ [System.Serializable] public class ActionHideItem : Action { public override ActionCategory Category { get { return Act
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using UnityEngine;using UnityEngine.Audio;using AC;namespace AC{ [System.Serializable] public class AudioMasterTemplate : Action { public override ActionCategory Category { get { retur
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// Declare variables here public AudioMixer audioMixer; public float masterVolume; public void Start() { float masterVolume = GlobalVariables.GetFloatValue(27); } public void
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using UnityEngine;using System;using System.Collections.Generic;#if UNITY_EDITORusing UnityEditor;#endifnamespace AC{ [System.Serializable] public class AC_TriggerEnableDisable : Action {
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#if UNITY_2019_3_OR_NEWERif (GraphicsSettings.currentRenderPipeline){ string pipelineType = GraphicsSettings.currentRenderPipeline.GetType ().ToString (); if (pipelineType.Contains ("Hi
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using UnityEngine;#if UNITY_EDITORusing UnityEditor;#endifnamespace AC{ [System.Serializable] public class ActionSkinSetter : Action { public override ActionCategory Category { get { r
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using UnityEngine;#if UNITY_EDITORusing UnityEditor;#endifusing Spine;using Spine.Unity;namespace AC{ [System.Serializable] public class ActionTemplate : Action { public override Actio
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using UnityEngine;#if UNITY_EDITORusing UnityEditor;#endifnamespace AC{ [System.Serializable] public class ActionCheckConversationOptions : ActionCheck { public override ActionCategory
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using UnityEngine;#if UNITY_EDITORusing UnityEditor;#endifusing Spine;using Spine.Unity;namespace AC{ [System.Serializable] public class ChangeSkinAction : Action { public override Act
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using UnityEngine;#if UNITY_EDITORusing UnityEditor;#endifusing Spine;using Spine.Unity;namespace AC{ [System.Serializable] public class ChangeSkinAction : Action { public override Act
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using UnityEngine;#if UNITY_EDITORusing UnityEditor;#endifusing Spine;using Spine.Unity;namespace AC{ [System.Serializable] public class ChangeSkinAction : Action { public override Act
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using UnityEngine;namespace AC{ [System.Serializable] public class ActionCheckStringLength : ActionCheck { public override ActionCategory Category { get { return ActionCategory.Custom;
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#if UNITY_EDITOR_OSXpublic const int skipSocketSeparation = 44;#elsepublic const int skipSocketSeparation = 48;#endif
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#if UNITY_2019_3_OR_NEWER if (GraphicsSettings.currentRenderPipeline && GraphicsSettings.currentRenderPipeline.GetType ().ToString ().Contains ("HighDefinition&
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Steamworks;#if UNITY_EDITORusing UnityEditor;#endif/* By Alvaro Urrutia Luna (Alverik)* Edited by Ryan Zollinger (Dr. PUZZLER) to work with Heathen Engineering Steamworks* Custom action to* Unlock St
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using UnityEngine;using System.Collections.Generic;#if UNITY_EDITORusing UnityEditor;#endifnamespace AC{ [System.Serializable] public class ActionClearLevelData : Action { // Declare p
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[System.Serializable]public class ActionApplyResolution : Action{ // Declare properties here public override ActionCategory Category { get { return ActionCategory.Engine; }} public override s
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using UnityEngine;using System.Collections;using System.Collections.Generic;#if UNITY_EDITORusing UnityEditor;#endifnamespace AC{ [System.Serializable] public class ActionSetBreakOutClock : Acti
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Hi all - thanks for stopping by. Apologies in advance if this turns out to be something stupid that I've done/not done - it's my first AC project.