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I get this error when using it within Unity Canvas (exemple #29) with AC:
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As for "other languages" variant:I for example have Language #1 - English, Language #2 - Lithuanian, Language #3 - Group (path). In Language #3 I store part of the path where the spe
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#1 could be a custom Action, while #2 coulld be done through the OnVariableChange custom event (perhaps an additional OnVariableCheck event would benefit here). If you can give more detail about what
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But if you're pausing the ActionList, you'd really want to resume it instead of re-run it. You might need to set Action #1 to another ActionList: Pause or resume, with the Method set to Resume. Othe
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Development of one of the locations from SUBSEQUENTED #2 - Hall. Because every sci-fi point&click adventure has its own Hall (I know you know that).
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I figured out the background/camera setting issue (#2). In case others have the same issue as me here is a good tutorial - https://forum.unity3d.com/threads/unity-2d-how-to-set-the-camera-screen-and-g
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Is #2 the case, i.e. Mary being present in Cutscene9?
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span.s1 {font-kerning: none; color: #2c91af; -webkit-text-stroke: 0px #2c91af}
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Just submitted an entry for a game jam that ran during this weekend. I obviously had to use AC for this, and I teamed up with a complete stranger from another continent, which meant we were able to i…
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What is Snake's Shattered Stones?
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then modify ShowGUI() function
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First Modify Run() function
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Update, I'v managed to get desired functionality with different approach.
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I'll try to check if there's any "newer" advice for audio types though.PS: This Unity answers' post seems interesting too. PS#2: Oh, this blog post is quite good! Take a look!
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Alright, i have now attached the script on an gameobject, and it looks like this:
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From what you've shown, it all looks OK - but as the sprite will be invisible by default, you don't need Action #2 unless it's possible for the player to turn the variable to False again.