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I'm having problems. Keeps sticking to 1.41b for me as well... I'll try a few things, but I'm still on Unity 4.6. Notice that maybe it's working for people who've made the jump to 5? Anyone on 4.6 go…
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Currently, a music track that's set to survive scene changes will only do so if it's actually playing at the time. I assumed #4 was just a request to implement a similar check for SFX (though a diffe
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However you didn't mention how you felt about #4. I think its quite an important part when having objects that don't destroy on scene loads.
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This is probably not the "right" solution, but it works:
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Thanks Guran,it just works perfectly.
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@ChrisIceBox now i get this
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Something goes wrong all the time whenever there is an upgrade. I had to install and uninstall the package 3 times to get it to work. I Checked GlobalVariables and they were renamed, I changed the co…
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thanks @2finger I tried it and i get an error
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I am also trying to do that. Create a kind of alarm light flashing when the AC variable RoomLock is true. So far I am here :