Yes I have this problem too, though it's not effecting any functionality.
Really? I've had to use Chrome inspector to remove the html so I can access the control bar :D
Dang custom actions, I still haven't braved them yet! As for matching the time, this would be the same as you mentioned in the other thread about using hook events and grabbing the current playing sample?
Which object should http://pasteall.org/1377242/csharp go on? I assumed txtSubtitles as it requires a text component, but it gave an error about a missing component?
@calli no problem! That took many weeks of extracting ideas from various sources and a few people with genius way beyond my scope to get something that actually works! :D I might actually put it in the wiki in case it's of any use to anyone, even th…
Much better, however if I click it whilst it's playing, there's a strange glitch on the verb menu as it flashes off for a frame. There's also a double speech line when right-clicking on the inventory item that appears underneath and to the left if y…
Thanks, that's great! I used this as I had an error with GetTrackName otherwise, maybe it could be done better than I have though:
private string GetTrackName(int trackID) { string returnTrack = ""; foreach (MusicStorag…
Edit: I've uploaded the most recent version of the package I keep referring to for various issues, and PM-ed you it. This should help exemplifying this issue a little easier!
Sorry, just discovered the "When I right-click on an inventory item, it just removes the "Look at" sentence part and changes it back to just the name of the item" bug is still happening, it at least triggers the action now, thoug…
I'm working on script and it's going well! I just need to clean it up and I'll be ready to add to the wiki for seamless MTK integration. Is there a way of passing the track name instead of index through via the hook? At the moment, I'm using midiFil…
If you still have the project file I sent you, it's in there if you fancy having a look. Sorry, slight mistake, it doesn't endlessly repeat, it just repeats the menu when the cutscene is skipped once. I believe the endless thing may have happened wi…
Which explains why it's the first pixel-camera that works with AC, since most other scripts I tried broke when AC took over the camera. Hopefully, eventually will work and I can update the wiki so we can have a rock-solid grounds for pixel-perfect a…
Yes, the "flash" issue; the hide fix is fine, I just wanted to know if there was any way of making the Custom scaler compatible so it doesn't flash without requiring the frame delay fix - it's not my custom script, it's actually by Unity t…
Just to clarify, this would require the use of a dummy mp3 with the relevant name and length to play music via AC, and then hook into the MTK script to play a midi instead?
That would be awesome! I can think of several uses for an object tag that can affect an actionlist's branch, so that'll be really useful, thanks! (Btw, I always read your responses, I just don't response myself unless I need to bother you as I know …
Sure, the CustomCanvasScaler is actually from Unity's own pixel-perfect camera repository, and it's necessary for it to work correctly. Is it possible to modify the custom scaler to account for the positioning? If not, I'll just hide it; I'm not sur…
I keep trying to capture it but it never seems to show up on the screen capture video. I sent you the project for checking that other issue, if you change the subtitles menu to duplicate line, it'll show up on the "alrightjones" scene, if …
That's fine, I was just wondering if there were any new features you'd added to the version since that would further support this or if anything necessary was already in place. So, would it be better to just write a script for the midi asset and cal…
Yeah, that was the method I was going to use, I just wasn't certain about how to put the amount number in the dialogue itself as a token ( "I have [count] coins" - I'm not sure how to get [count] to populate the amount)
As for speech, I'm…