Yeah, I thought it was, I was asking around about detecting hovers for UnityUI's that are called up in front of the cursor, and someone mentioned looking in the code for the where highlighting is handled. I'll see if I can use that function in some …
@Deckard_89 there's a setting that allows skipping of dialogue with left-click in the settings manager. If you want to map it to something else, goto unity's Input manager and set-up an input (. key?) for SkipSpeech.
Is that for select or highlight? It's just a hover issue, since if you release-click it still interacts , it just isn't highlighting the button if the menu appears whilst the cursor is already positioned over the same point as the button is.
Also, …