NullReferenceException: Object reference not set to an instance of an objectAC.Sound.Play (Boolean loop) (at Assets/AdventureCreator/Scripts/Logic/Sound.cs:290)AC.ActionSound.Run () (at Assets/AdventureCreator/Scripts/Actions/ActionSound.cs:95)AC.Ac…
The reason why I thought that error was related is because it gets thrown when the duplicate sound is made.
Steps to reproduce:
1) Create 3 scenes: room, hall, elevator
2) Create global variable, fromHall
3) In room scene, create a new sound, add …
I have the basic version of Unity, version is 5.3.2f1 (64-bit) and AC 1.48b, though I've been having this issue for a few months now.
This is the only thing that appears in the console during gameplay:
PlayerPrefs Key 'AC_Sally_Face_Game_0' loade…
I'm not getting any errors in the console and I do have the multiple directions (as duplicates of my L anims) however, I did notice a warning in the Animator component that says "Not initialized" when viewing the prefab in the project fold…
I've been having this same issue. The player starts in idle, but as soon as he walks he then won't transition out of the walk animation. Meaning, he continues to walk in place. However, it seems like as soon as I interact with something that plays a…