Hi Chris, Thanks. I use last version 1.66.8.
The 2 colliders are already on 2 separate children. One is on root of the character (with Player, rigidbody etc) and another in a children for HotspotDetect (linked in Player script).
SOLVED
Ok, i've solved in another way, maybe the right.
I've put inside my player a AC TRIGGER that detect object with TAG "campanelli".
I've set in my object the TAG "campanelli" and work.
My new question is:
i've already a D…
The strange thing is when i walk over one of the spawned prefab: sometimes the prefab is removed, sometimes not… but all the others actions in the same ActionList works (like Score, sound etc...)
I explain in better way with images my question…
prefab_1.png is the prefab of my object spawned that i want collect .
https://www.dropbox.com/s/z8x3ipjpposmzgc/prefab_1.png?dl=0
prefab_2.png is another view of the content of my prefab.
ht…
Hi, Chris. Your script it's ok but now there are a new strange thing.
When i come from the scene menu and i select the "Scene 1", the default player don't move. In the Console i read: "There is already a virtual axis named Vertical …
Wonderful, Chris! Your script work perfectly!
I'm so happy! :)
There is a little change to make in the header for work correctly in my version:
using Invector.CharacterController;
i've change the line in:
using Invector.vCharacterController;
Ma…
I've already tested following your lesson and all works.
Also, if a try to switch from a PLAYER INVECTOR to a PLAYER AC all works.
But from a PLAYER INVECTOR to a PLAYER INVECTOR the first player desappear but the second player don't be instantiate …
Hi Chris and Kendall,
i've the same exactly issue of Kendall.
I use the last version of AC and INVECTOR SHOOTER.
Have you find a solution? Thanks!
Paolo :)
Thanks Alverik, i've try as you said but if i set ANIMATION to CUSTOM and MOTION CONTROL to MANUAL (NONE there are not) my joystick move the player perfectly but AC don't move the Player anymore (with MOVE TO POINT).
Another strange thing is: when …
Thanks, Chris! Beautiful! For now, i've change from Point and click to Direct and the Player move with joystick anche with Move to Point. Now, i must understand why whitout the Player script of AC the player Can be moved di…
End this is the iPhone and iPad version with English localization! :) https://itunes.apple.com/us/app/alla-ricerca-di-babbo-natale/id1331675076?l=it&ls=1&mt=8
Hi friends!!! Finally, the ENGLISH VERSION is AVAILABLE on ANDROID Play Store! Please, try it. It's FREE!
https://play.google.com/store/apps/details?id=com.PaoloRossini.Alla_ricerca_di_Babbo_Natale
The iOS version of ALLA RICERCA DI BABBO NATALE it's available on App Store by Apple. Please, download it for FREE searching: ALLA RICERCA DI BABBO NATALE.You can also search: PAOLO ROSSINI.
This is my first game and i've compiled with ADVENTURE CRE…
Grazie, Raffo!Non male l'idea di pubblicare anche la versione Mac e Pc. In effetti non ci avevo pensato! :)A breve farò uscire la versione per iOS così, magari, riuscirai a provarla.Grazie ancora e non appena avrai modo di giocarci dammi, cortesemen…
Ok, i write here part of the solution of my problem. Thanks very much to Chris for help me!
1 - My images was compressend in a wrog way. I've solve selecting: RGBA CRUNCHED DXT5 (for images with alpha channel) and RGB CRUNCHED DXT1 (for images witho…
Hi, Chris. Thanks for response. :)
As i have write i've done many test about loading with different projects.
Thank to your response on other post and to other users i've found a way for graphic and actionLists optimizations. I've already compress …