I'm on MacOSX.
Okay, so I was able to repro pretty quickly. I setup a test map where I had two NPCs and my default player. I started the map, went over to the 1st NPC and did a player switch, this one replaces the current player in the level. T…
Latest Unity & AC.
I'm not switching scenes like you are in the second step (in this context). Just starting the scene with the variable check (variable check is in place since it's a scene that you come back to and it needs to know what all th…
Hey all - I'm having an issue and want to see if it's just me.
Is anyone having problems with inventory and player switching? I'm noticing that if I have one character, switch to a different player, and then switch back the original player's invent…
Thanks @ChrisIceBox. How would I feed the player's position into this to the compass would animate based off of what direction the player is pointing? Here's the original code that Mr. @Snebjorn provided awhile ago:
using UnityEngine;
using…
Did some slight updates to the original compass on this one but had a scripting question (since I'm basically an idiot). I have two components on the main camera. A rotating UI element (the arrow of the compass) and the non-rotating element (the &…
@Deckard_89 - Perhaps, although I am trying to refrain from adding new systems to the project at this point unless they are natively supported by Adventure Creator. I'll give it a look! Thanks!
@Alverik - Yeah, it's basically a method of me being able to leverage a few assets in a more dynamic way to try and combat overt repetition. Getting more for less. I have quite a bit of experience with this stuff, but not in code (usually using so…
@ChrisIceBox - So, setting to Mouse Over didn't help...but, I think I got it working...and it's a little strange. I changed "Hotspot Icon Type" to "Texture" as opposed to "Use Icon" and it seems to have started working…
@ChrisIceBox - I can't see anything different about the hotspot/highlight. I have a few hotspots operating correctly right next to the one in question, so it's a little confounding. I've tried adding new hotspots to different locations and they ar…
One thing I've noticed with this release is inconsistency with hotspot/highlight display with the walking dead style of hotspot interaction.
I've discovered a few hotspots in my game that are now acting erratically. It will highlight just fine, how…