i'm always havin a little problem to what should be in front, i put 0 for every character how i can have front and rear reagards character position?Edit: i solved using i multiple area sorting maps, but a doubt comes in my mind, how it work when som…
Thanks Chris i already try a x4 sprite and i realized a “without logic” prototype that match very close the original, now i try also pixel per units to see if it’s better.
i was thinking about walk behind stuff, in 2d demo the sorting map work flawl…
ahahah
https://imgur.com/LCJJ8N7
I searched loop everywhere and it was on the file inspector itself... by the way i had to put it also on walking movement to avoid sliding stuff. I'm playing with speed animation and speed inside player setting and …
They appears and desappears connected to how i zoom the view scene, the sprite have all alpha channel and are 48x48, the original game is 320x200 so it's all very small, maybe it's a problem with not perfect square pixel? By the way in the video you…
During tutorial i'm making some try to port my ags game just to see if i learned something, i had this strange behave on player sprite in some frames, a line appears near head and on foot, the sprites are set as sprite and with no filter, pivot bot…
Great Chris, i’m starting the second tutorial right now. I will look forward into your answer here as soon as i’ll become more skilled. Have a good day.
Ok thanks Chris it works fine. i really appreciate the logic of the tool. One question (Tell me if i have to do another one thread). I behave until now with a global script that control the common features of the game and room and other scripts belo…