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rmonic79

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rmonic79
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  • i'm always havin a little problem to what should be in front, i put 0 for every character how i can have front and rear reagards character position?Edit: i solved using i multiple area sorting maps, but a doubt comes in my mind, how it work when som…
  • Thanks Chris i already try a x4 sprite and i realized a “without logic” prototype that match very close the original, now i try also pixel per units to see if it’s better. i was thinking about walk behind stuff, in 2d demo the sorting map work flawl…
  • ah and it seems that the lines are solved changing repeat to clamp even if i don't know at all what them do :)
  • ahahah https://imgur.com/LCJJ8N7 I searched loop everywhere and it was on the file inspector itself... by the way i had to put it also on walking movement to avoid sliding stuff. I'm playing with speed animation and speed inside player setting and …
  • They appears and desappears connected to how i zoom the view scene, the sprite have all alpha channel and are 48x48, the original game is 320x200 so it's all very small, maybe it's a problem with not perfect square pixel? By the way in the video you…
  • During tutorial i'm making some try to port my ags game just to see if i learned something, i had this strange behave on player sprite in some frames, a line appears near head and on foot, the sprites are set as sprite and  with no filter, pivot bot…
  • Great Chris, i’m starting the second tutorial right now. I will look forward into your answer here as soon as i’ll become more skilled. Have a good day.
  • Ok thanks Chris it works fine. i really appreciate the logic of the tool. One question (Tell me if i have to do another one thread). I behave until now with a global script that control the common features of the game and room and other scripts belo…
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