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rgdyman

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rgdyman
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  • I might be looking at this wrong or simply tackling what Im doing all wrong. I made an ActionList "Doors" Using the Transform will rotate the door open / close. I did try out the Tracks but using the mouse to swing it was a tad clumsy. S…
  • Resolved : make the door the parent of said hotspot
  • Setting a Global : Gas Can Picked Up true/false and have a cut scene On Load does the trick Im going to have a Ton of  changes to the scene. A ton! Is using a cut scene on load the best course of action? This includes : Levers animation states, L…
  • Oh, sub menus.... Thats what I get for not trying this and that. And just looking around for it. Thanks for the extra time to post that bud. Got it now. THANKS! AND Theres my Action List I needed!
  • Thank You Xidore. Im looking in the settings and coming up empty. But, as long as there's a check box to toggle. Im sure I'll run across it at some point. A joyous day that will be. Thanks again.
  • EDIT : I managed to find that globals are saved and the states are surviving its proper last known state However,, I cant seem to find out how to force the lights to the last know state. Does anyone know how I can fire off a "check" when …
  • Anyway we can save the lights state when saving? I turn on the light, save game 1,  quit.......... Load Game 1 , I need things to return back to its former self. Example : Lights on, door is open, crate is smashed and so on.... Im  only focusing…
  • Change the Tag Name to blank spaces seems to do the trick
  • Thank you so much UndyingSpite . I knew I was jumping through to many hoops for such a simple task. Thanks again!
  • EDIT: Toggle key is mapped to the right mouse now. I was just being brain dead.
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