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Yes, that's what I need, it changes outfits perfectly.
but I still haven't been able to figure out why the character's sprite is shaking when movement towards the 2d marker is activated.
in my project settings, the movement method is set t…
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it is executed in time, the fact is that after that the character's sprite stands without clothes until it moves a little.
I also noticed that the character's sprite "shakes" when moving towards the marker near the hotspot.
at th…
the custom action is working;
my project uses player switching, so my player is in prefab. I put an action list on asset file on hotspot 2d to access the action list in the project, it works and my character can change clothes.;
but I noticed that…
@ChrisIceBox
the user action has probably not been updated for a long time, there are several errors:
line 21:
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here I used the keyword
line 73:
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yes;
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in fact, that's what I did, I have different global lights installed on different sorting layers; the question is, is this the right approach or not?
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Thank you for the instructions. They solved the problem for me. I am grateful for your help and will share information about the solution with the Yarn Spinner community.
I will contact the yarn spinner community, but first, I want to ensure that I am using the yarn spinner integration properly.
images: https://imgur.com/a/8Gkb3HM
[unity 6 6000.0.32f1];
[adventure creator 1.83.0];
[yarn spinner 2.5.1];
[localizatio…
everything worked after I blocked the conversation menu.
I want to ask: can I delete the old conversation menu so that I can always use only GK_Conversation?
I updated the package, unfortunately the error did not go away.
NullReferenceException: Object reference not set to an instance of an objectAC.GabrielKnightConversations.BeginDialogueMode () (at Assets/AdventureCreator/Downloads/Gabriel Knight conv…
hi, I'm using a template and I get an error on line 84.
NullReferenceException: Object reference not set to an instance of an objectAC.GabrielKnightConversations.EndDialogueMode () (at Assets/AdventureCreator/Downloads/Gabriel Knight conversations/…
hi,
maybe someone has come across this topic
is there a way to implement toggle only to switch between fullscreen and windowed mode?
the script above gives an error, I can't quite figure out how to use it
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I updated AC to 1.83 version and used TitleScreen template. But problem is still here.
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current game state: paused
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I don't think that's the case. the previous scene is completed, the inventory menu and inGame are unlocked, a…
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I updated the script in my project and I got an error:
Animator' does not contain a definition for 'Getfloat' and no accessible extension method 'Getfloat' accepting a first argument of type 'Animator' could be found (are you missing a usin…
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thank you for your reply
but I don't quite understand what I need to change, because I took the prefab from the demo and didn't change it in any way.
demo prefab unity sprites complex player component: https://imgur.com/a/h5crSso
animator…
Necrobump, I hope I'm not the only one facing this problem; I've tried everything and now I'm desperate.
I'm using a script from wiki and I can't get it to work (it partially works); the animation only plays in one direction; both sprites use sprit…