Just opened up my speechmanager.asset in a text editor and I see that the "old text" is in fact a translation,..
- isPlayer: 0 lineID: 266 scene: SCREAMING_TORTOISE_8 owner: neckbreak text: Wow! You found my hat, thanks mate! …
Thanks Chris, I think I used your demo as a template thats why theyre still in there. I still cannot work out how to refresh my texts though for example I edit the text on a hotspot, save, do gather texts, then run again. But the text is still out o…
Fixed, this was a lack of understanding on my behalf of the sound system/UI. See http://www.adventurecreator.org/forum/discussion/3502/sounds-bug-ignore-is-already-playing-never-plays-sample-again#latest.
Thanks Chris.. LOVE AC.
I dont know exactly, I dont want to rely on that, I just want default English for now. Some time ago I think I was trying to produce a script file that I could read away from my computer, and now this has happened - some menus are now in french too …
Yep I think it was my own misunderstanding of the way it works - lets call it stupidity :-) I saw an audio clip icon and just assigned it, I was using the same sound object all over. It appears to work perfectly now. I will let you know if anything …
Ive tried ignore if already playing, it has no effect. I have supplied a clip in "new click (optional)" in every single case, I see no other way to supply a clip other than that? Or are you meant to use the "sound object" to play…
Really cant understand why no one else seems to be mentioning this, it's becoming a bit game breaking now because I have to leave off audio I want to do. Could you tell me the best way to debug this? I will stick print statements in all over, and se…
Nothing appears to be set to loop I have an actionlist that checks a boolean and does one part of the flow only when it is true (the sound is played in here using actionlist run that calls another one to play the sound). Once the boolean is set the …
Thanks very much man that is awesome, I will try that!.. Appreciated. Works a treat, is there any easy way to represent the time on screen? Like reuse that quick time event progress bar thing? I noticed there is no decrement on my AC only increment,…
I am having this same issue, was there ever an explicit fix put in for it? It works if I do move on a new path, but not resume last path. I have 1.54c which is old but I am reluctant to upgrade right now as Im doing too much else, will find the time…
Yes it would certainly help, I dont think Unity is really that capable of producing a semi large game, everything drags and constantly causes issues. If I ever get through this my next game will probably be scaled down. Using so many assets together…
Yeh well 5.6 had bugs I couldnt live with. My main issue right now is its killing me that AC constantly asks to make layers, how can I stop it doing that ?
I commented out anythign to do with interactive cloth and its working, one weird thing is now adventure creator constantly asks me if it can set layers, even when I let it, it is still asking. I am using Unity 2017.1.0b1 so I think its fair to say s…
I believe it some sort of corruption of files in my library/ folder, speaking to some guys at unity about it, I am currently reimporting everything (deleted library). I have high hopes that once regenerated it will work. Unity version is Unity 5.6.0…
Hey man, yep it probably is animation related, all of my animations are acting very strangely, even the UFPS main character, even ones from Mixamo etc. They are all sort of tilted 45 degrees and have one arm twisted behind their back - as you can im…