Oops, you can use override gravity on the path script to do just this, wow!.. Now no physics dragging my characters down at all, huge fps increase :) Somehow im also able to mark them as static and they are occluded nicely too, thought they wouldn't…
I upgraded in fresh project and copied over, lost a fair few settings like variables/menu layouts etc, managed to copy some back but not all, anyone know what files I copy back to get my globalvariables working again?
Cheers
Sounds good to me, you know how best to do it :) So long it gives me the functionality I desire all is good. I would also like to report that undo is broken on nodes., this can be annoying if you grab the wrong one by accident (which I do often) the…
I reckon I did something funky because I couldnt fix him so I deleted and tried again and all was ok, if i work out how to recreate this issue i will post the exact steps here.
Ah sorry I see you need a trigger for this, I wanted a guy wandering, for now ive used a trigger on exit where the player starts so when they start moving I can trigger these sorts of npcs.
Yes I noted that it is working but it wont set my variable until after it has shown the dialog, I want it to show the dialog and continue immediately to set the variable, when I tick in background it doesnt seem to do it even. Thanks I will upgrade …
thanks for that, could you tell me how I grab a value from my inventory from code? I want to see how many money items my guy has, then set a meter showing the amount of cash, the meter is my own creation, so really I just need to know how I programa…
thanks very much! It works :) do you know how I get and set from the inventory in code ? I want to be able to reduce the amount of money in the players inventory but from an independent script, not from a AC action.
On another note when I try to use the AdvancedPlayer from UFPS (which is far better than the generic one you use in the tutorial, because you get everything set up like guns etc) my camera goes wild, when you get a few minutes do you think you could…
just on the off chance before I code it, do you have any support for sort of ongoing events? Ive read a lot of docs and I think not, its far too specific really, but what Im doing is when the guy is in the bar he can drink, and doing so should incre…
OK Wow, AC.GlobalVariables.GetBooleanValue(1); did it, liking this more and more, sorry for all the noise, im splashing around with AC hehe... One thing I liked about UFPS is that they precursor all scripts with VP_ it might sound like a mess of ref…
Wow thanks so much, this will keep me going for days!! I will look into each thing, so thanks very much for the support.
One other thing Im facing now is that I want to set a variable for when someone is inside somewhere. Its a bar, so I have a tri…