So latest version does work fine in unity5 in a fresh project, which is good. But still dies in my current project. I had hoped you could copy and paste between projects and just copy everything into my existing project, but you cant, only between s…
Thanks for the help, just seeing a response kept me sane :)Demo doesnt seem to work, cant move around or see the hotspots, I guess I should start with a fresh project with latest AC, make sure that works, and then somehow delete my old one and bring…
I remember ages ago I had a cursor definitely but this is not showing. Is there any sense in me deleting all of AC and starting again? I guess this is something small but I need some sort of check list of things to check before I wipe out potentiall…
Certain, happened 3x in a row. Weird how its not come up. If I delete AC and replace with an older one it goes away immediately, it seems to be one of the latest releases that causes it.
Yeh I noticed that, doesnt seem to help though - It could be that im using unity5 too, Ive tried everything I can think of and cant see the hotspots. Id rip it all out and start again but im worried about losing lots and lots of intricate paths and …
tried again this definitely doesnt work, it even kills the hierarchy window :) screenshot attached. Not saying "fix it now!" just letting you know for when you come to do Unity5 versions. Note the hierarchy window is unusable.(Image)
Always loved STS! Had Amiga 1200 and CD32 one with voices, so glad to see you guys using AC. Im sure the author must be beyond proud :))))) Enjoying the look of the main character !
great work, was just wondering if UFPS mouse issues are sorted yet? I was waiting a few revisions before I went back to using AC for my conversations etc due to these issues.
Hi guys, I'm back with another video! :)To answer your questions, the game is called Genocide Dolphins, an adventure FPS, a brief intro:
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On the far side of the universe lies the Screaming Tortoise nebula. An unhospitable alien environment of mete…
Whats the issue with this I have acparkour now working with AC :)))) Biggest hurdle is probably that you need to make sure all your player is set up and turned on then hit "apply" on the prefab, THEN turn ytour prefab off and let AC instan…
Thanks, yeh I thought that too, but then I assumed maybe it is down to the asset developer to do sort of "implements multiediting" or something :) Im getting more into unity editor scripting, is the code for AC availale or not?