It seems you have to leave MainCamera on in the AC engine, at least to start the game then it can be turned off. Make sure there is no player in your scene, AC will put him there for you, use the AdvancedPlayer from the site,make sure you have UFPS …
If I hit "I" for example, the mouselook freezes, and I can then move my mouse around the screen freely without the camera moving, so I can select things from inventory etc, in the way I expect. So it looks like its working for me, I have h…
No the problem does not occur on standard simpleplayer prefab non AC. It seems to be triggered by holding down fire too long.. oddly enough, im going to try debug it when im sober. Cheers, Gaz.
Ok so I ran it again (with AdvancedPlayer) and guns did appear (they seem to always be appearing now so forget that) and continuous shooting only happens sometimes, not always. And no I did not mean when you shoot on an interaction point, that seems…
So I tried with the new prefabs, theyre much closer to what I want! I was able to shoot and select AC hotspots ! But, once I did shoot he constantly continued shooting without me pressing. And the guns did not show up, is that to be expected Chris? …
Im pretty sure you need to add a variable in game editor->Variables->global variables,
Then from code you can do something like:
////////ALSO LOWER THE CASH BY ONE FOR EACH PINT //set real cash from inventory GameObject pe = GameObject.F…
Chris I see its out, and makes life easier. But its still not designed for non passive games right? Like being able to be an all guns blazing FPS which is also a FPS point n click? So my script to swap between them is still relevant, I guess I will …
Here is the simplest way I found to get them going, to a degree at least.
Take the prefab from UFPS, lets use "Hero".
- add "player.cs" script (from AC) to the main game object- in vp input under mouse cursor tick forced always…
Yeh I find UFPS and AC dont mix as good as they could (and lost my shit over it a few times too hehe), right now I have a solution where I simply flip between a prefab of a working UFPS guy to a working AC guy by pressing F5. This has its draw backs…
Yes, this is exactly what Adventure Creator was built for. All your nightmares will turn to joy, see some of the demo games, even latest Simon The Sorceror is built using this asset.
I have broken through a few AC Unity5 issues, if you explain them maybe I can help . Ultimately AC works fine on U5, but there may be a weird clash somewhere. For me unity went very slow, or took a long time to start up, or had weird symbols that sl…