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pulpaulaa

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pulpaulaa
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  • You're right, I changed it to Screen Space Overlay mode and it does work now. I'll be using this mode so I can make it work, but would it be possible to somehow make it work with Screen Space Camera? I sometimes like to play around with post process…
  • (Quote) Here's the canvas info. Yes it does work with the default menu, I hadn't checked before. So I'm not sure why the other one is not working. Thank you for the info about the boundary! I'll try that
  • Unity version 2022.3.5f1, AC version 1.82.5 Here are the images and a video of how it's not working: 1. The item description menu (AC menu, although I tried shifting to UnityUI and it behaved the same way) 2. The inventory menu (UnityUI) 3. Video of…
  • Thank you! The highlighting works now, and locking/unlocking it + appear type on hotspot fixed the background rectangle staying on screen. The only thing still not working is the position, the description menu is positioned beneath the Inventory me…
  • Yes you're absolutely right! I was editing the wrong one, thank you, now it works perfectly
  • Thank you! Yes that makes sense, I was just confused. Also a follow up question about the Controls input actions asset, I was trying to add a new input to toggle the inventory menu. Here are images of what I did. Basically I added the input to the c…
  • Yay it works now! Thank you so much!
  • Yes, that's what I have, here are images of the menus. And here is an example of how a hotspot interaction is set up to "look at", but it's showing the "other interactions" icon instead.
  • Hi Chris, so I updated AC to the new version but it's still not working for me. Is there an extra step I have to do so the icon changes?
  • (Quote) If by that you mean the new menu I made using the interaction element but using AC, then no, it's the same as the other one, the icons move from where they should be, and I can't really show you the problem with the conversation menu as it's…
  • Hi, I changed the script line and that made the icon appear, so now it's working pretty much exactly like it was before, but it's not changing the icons, it's always the default one, even though the interactions in each hotspot are set to "look…
  • (Quote) Okay so here's a picture of the game choosing FullHD resolution, and here's using QHD, for example. The FulHD one is the correct one. No, I'm not enforcing an aspect ratio in the settings manager.
  • (Quote) Okay so I made the new menu with AC for now and using 1 interaction element as the icon, when leaving "For fixed icon?" checked it works similarly as the system I had before, so it only displays the given icon. I tried unchecking i…
  • Also even though the positioning worked well with the 1 icon method, appearing correctly over the hotspot like I originally wanted, I realized that when changing the screen size from fullhd to for example 4k, everything scales correctly, as I set up…
  • It's Context sensitive, but sorry, I'm not exactly sure how to achieve it the way you're describing. I was looking at the interaction menu but everything is in relation to the cursor, and it's a list of icons, so I'm not sure how to do this with the…
  • Ohh okay, I see, I hadn't set the boundary element as parent and that worked, thank you! Also another question regarding the hotspot icons, I'm trying to change the icon based on the type of hotspot (character, objects, doors), I'm aware this is usu…
  • Hi Chris, I was wondering if this also works when using Unity UI, as I was going to change the menu but ran into some problems, I switched to Unity UI, made a canvas with the hotspot icon as an image in the middle and set this canvas in the menu. Ev…
  • Thank you Chris! I managed to make it work, I ended up changing the line: var element = menu.GetElementWithGameObject (gameObject) as MenuDialogList; for the line: var element = menu.GetElementWithName ("DialogueList") as MenuDialogList;…
  • Hi, thanks for the reply. I have a question, how do I tell the script to change that variable before the conversation appears on screen? So that the icon appears at the same time as the conversation. (Quote) Yeah that's what I thought as well, but…
  • Thank you! The style sheets worked perfectly for what I wanted to achieve! I’m not sure if the portrait solution is what I’m looking for, I’m not trying to animate them, they’re static portraits, 1 for each expression. I realized later that this ha…
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